A department thread becomes a room: two to eight crew members at the same question, answering in turn and passing the floor to each other. And an answer stops being advice about which window to open — it ends with the window, already filled in.
NewProject chatRooms. Seat two to eight of the crew at one table — the order you pick them is the order they speak — and ask once. Name a chair and they open, and the round follows where they send it. @dop @gaffer narrows the same question to two, and the transcript remembers why those two answered and nobody else.
NewProject chatA speaker can pass the floor. "Ask the Gaffer whether that holds at T/2.8" is not a note to you — the Gaffer answers next, out of his own department. A hand-off chain stops at six turns, and nobody speaks more than twice, so a room cannot talk itself in a circle.
NewProject chatA round says what it will cost before it runs, keeps a running total for the thread, and stops at a ceiling rather than putting a table of eight on the bill. Rooms start on Sonnet 5 — three seats for 8¢ instead of 21¢ — because a round is where depth per turn matters least: each crew member answers their own half out of their own dossier. Still a per-thread setting.
NewProject chatDo it. Half of what gets asked is not a question — "regenerate 7.3 wider", "put him in the grey coat" — and the honest answer was always a paragraph pointing at a window. Now it ends with the window: a card that opens the Shot generator on 7.3, the Gaffer on scene 2, Costume on Dylan, with the fields already filled in. Thirteen screens across the departments; the click is still yours, and the chat itself writes nothing.
NewProject chatA finished render speaks for itself. The progress card in the Crew panel is a lamp — it lights, it goes out, it cannot tell you how it went. So when a department's run ends, that crew member writes a line into your thread with them: "Lighting plates · sc.02 — done." If the second step fails, the same line changes to say so rather than a second one appearing under it.
ImprovedCrewOpening an agent gives you the person, not a mock. The creativity slider, three presets and paragraph of notes came over with the design comp and fed nothing. In their place: who is in that chair on this production, what they own, how much of it they have made, and a way through to their thread.
ImprovedTimelineThe reel can be moved by hand. Zoomed in, the only way along it was a 10px scrollbar buried under the whole department stack — and a mouse without a sideways wheel could not move it at all. ⇧ + wheel pans, ⌘ + wheel (or a trackpad pinch) zooms and holds the moment under the cursor still, and a middle-button drag grabs the timeline and throws it.
FixedProject chatAsking everyone reached one. The trigger for a whole-room round was written against a word boundary, and JavaScript defines that in ASCII — after a Cyrillic word there is none, so no Russian sentence ever matched. "Дайте все статус" went to a single agent that read thirteen departments in a row: $3.38 for one turn that should have been a round.
ImprovedChangelogThis page. It was a design comp — releases that never shipped, a roadmap carrying vote counts nobody had cast. Every release now ships with the code that made it and is named for the day it did, each has its own link, New / Improved / Fixed filter the list, and the feed at /changelog/rss.xml is real. The roadmap is what is genuinely being built next, with no dates and no votes.
ImprovedSettingsPrompts and Dictionaries open to read. Below studio tier both screens used to bounce you to Projects with nothing said, which read as broken — you can now see the text the crew is actually running and the terms behind the camera dropdowns, with a line saying which tier edits them.