STANISLAVSKYSTANISLAVSKYChangelog
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What we shipped, what's next, and what broke along the way.

Every release, written down the day it goes out — named for the date it shipped. The backlog is here too, so directors know what their crew can do this week and what is still being built.

2026.11.08 · shipped Nov 08, 2026
596 changes across 68 releases
Pencilled storyboard sheets pinned in sequence on a corkboard.Now shipping2026.11.08
Agent windows, floor plans and project imports
The scene laid out in pictures before the cameras roll
4 changesNov 08, 2026
2026.11.08Nov 08, 2026PatchNov 08, 2026

Agent windows, floor plans and project imports#

Less background work when opening agent windows, stable production warnings, and floor plans that can continue while missing props are prepared. Last AI edit of this release note: GPT-6 (exact version not provided by the environment) · 2026-11-08T02:47:50+03:00 · Codex desktop.

ImprovedAgent windowsLess waiting behind background checks. Checking which materials need updating does less repeated work when you open an agent window or browse the production.
FixedProduction statusWarnings keep their original timing. A shot covered by a video sequence no longer gets a newly dated warning on every refresh. Unchanged production status can settle between updates.
ImprovedProduction DesignerKeep planning while props are prepared. Missing layout props can be handed to the Props Master without blocking the floor plan or replacing props you have already prepared.
FixedProjectsImport your project archive across studio environments. A valid export is no longer rejected just because it was created at a different studio address.
2026.11.07Nov 07, 2026ReleaseNov 07, 2026

Plan the space, keep every finished take#

Build editable floor plans from the screenplay, keep adding shots to long scenes, and open pictures with a double-click. Last AI edit of this release note: GPT-6 (exact version not provided by the environment) · 2026-11-07T17:34:56+03:00 · Codex desktop.

Pencilled storyboard sheets pinned in sequence on a corkboard.
The scene laid out in pictures before the cameras roll
ImprovedProduction DesignerA floor plan grounded in your scene. Plans use the screenplay, scene breakdown and saved design to place rooms, entrances, furniture and action zones. Outdoor scenes stay outdoors. Estimated dimensions are marked as schematic, and the layout remains editable.
ImprovedProduction DesignerRecognise and edit what is on the plan. Furniture and set elements use top-view symbols, with editable position, size and orientation. Queued floor-plan renders also reach the renderer reliably.
FixedTimelineKeep building a long scene. Add and duplicate shots or sequences even after a scene reaches 60 shots. Existing sequence duration and shot-count limits still apply.
FixedShot generatorFinished video stays finished. A ready take is preserved when the worker and a reopened window collect the same result at the same time. Cancelled or deleted takes stay cancelled or deleted.
NewImage previewDouble-click to see the picture. Open a large preview from any studio section, then double-click the picture again to toggle full screen. Esc restores the window size, then closes the preview.
NewAssistantAsk the Assistant. The Assistant button at the bottom left opens a chat that works on your production: ask what is there, what it has cost, or have it design, plan and generate for you. It asks before anything is charged, says when background work is done, and can bring back something it deleted. On a computer, and you can talk to it: press the microphone and speak, and it answers out loud.
2026.11.06Nov 06, 2026ReleaseNov 06, 2026

Keep generations moving, share your boards#

Keep accepted generations moving across projects, see waiting estimates, and set the studio’s capacity. Download storyboard frames or 16:9 sheets with or without captions. Last AI edit of this release note: GPT-6 (exact version not provided) · 2026-11-06T12:15:54+03:00 · Codex desktop.

Pencilled storyboard sheets pinned in sequence on a corkboard.
Pencilled storyboard sheets with individual directions and drawing references
FixedCastingDesign appearance starts reliably. Character looks no longer fail with a 400 error when opened from saved casting profiles. If a request is rejected, the studio shows the reason.
NewGeneration queueKeep accepted work running. Close a window, reload or continue on another device: accepted requests stay in the studio’s queue. My generations brings together active work and saved results across projects, including Render studio requests made without a project.
ImprovedGeneration queueMore room to generate. The starting allowance is 10 active media submissions per account, including up to 2 videos, with room for 100 waiting requests. The queue explains what a request is waiting for and shows start and finish ranges when an estimate is available. Project and provider capacity still apply.
FixedGeneration queueSee every generation progressing. Progress bars are back in the queue preview and on each active request, including My generations. Each run has its own bar; when completion time is unknown, an animated bar keeps its activity visible.
NewStudio administrationSet capacity and follow the queue. In Admin → Models → Generation queue, set default allowances, account exceptions, project ceilings and provider capacity. Queue health shows waiting reasons, durations and stalled work; saved job events and a history of settings changes make problems easier to trace.
NewStoryboard ArtistChoose your storyboard download. Download → Frames, Sheets or Sheets with captions exports current takes across the production as ZIP. Both sheet options use a 16:9 page and preserve each picture’s proportions. New sheets also use 16:9. Downloads use saved artwork without starting a new generation.
2026.11.05Nov 05, 2026PatchNov 05, 2026

Direct every storyboard sheet#

Edit each sheet’s full prompt, move between scenes with your work saved, and guide the drawing with your references. Last AI edit of this release note: GPT-6 (exact version not provided) · 2026-11-05T06:24:37+03:00 · Codex desktop.

Pencilled storyboard sheets pinned in sequence on a corkboard.
Pencilled storyboard sheets with individual directions and drawing references
FixedStoryboard ArtistKeep shorter sheets readable. White caption cards with thin borders sit beneath the artwork. Captions follow the picture borders actually drawn, including uneven rows. If the borders cannot be identified, the artwork stays whole with a separate block of shot notes below it.
ImprovedStoryboard ArtistOne shot number throughout. Generated descriptions and picture captions begin with the shot number from the Shots track, keeping the original numbers when a shot is switched off. Separate Panel numbers no longer appear in these labels.
NewStoryboard ArtistEdit the full prompt. Open Prompt, edit and save the complete generation text for the selected sheet, or reset it to the generated prompt. Each sheet keeps its own saved text.
ImprovedStoryboard ArtistRead the scene as a story. Board and Re-board keep the artist’s shot descriptions in each sheet’s Description. Your manual description and saved full prompt retain priority.
ImprovedStoryboard ArtistReferences guide the drawing. Your selected references guide linework, shading and detail; character sheets guide appearance. The default is a rough black-on-white storyboard, while saved full prompts keep their exact text.
FixedStoryboard ArtistMove between scenes with your work saved. Prev scene and Next scene in the header open the neighbouring scene on its first sheet. A failed save keeps your current scene and draft open.
FixedStoryboard ArtistThe timeline and sheet picker agree. The picker lists the current scene’s sheets. Board opens the exact sheet you select, and shot numbers stay aligned with the Shots track, including disabled panels.
FixedStoryboard ArtistReadable, compact captions. Latin and Cyrillic captions render as letters. Compact caption strips preserve the text and artwork.
FixedReferencesChoose references in a wider gallery. See four images per row on wide screens and fewer on small screens. The image list scrolls while Add reference and Close stay visible.
2026.11.04Nov 04, 2026PatchNov 04, 2026

Storyboard sheets, scene by scene#

Move through your scene in sheets of up to nine shots, with a separate prompt, image and take history for each sheet. Last AI edit of this release note: GPT-6 (exact version not provided) · 2026-11-04T21:28:20+03:00 · Codex desktop.

Storyboard sheets with pencilled frames pinned in sequence on a corkboard, lit by a warm studio lamp.
Storyboard sheets pinned in sequence, each holding its own pencilled frames
FixedStoryboard ArtistChoose a sheet above Full sheet. Sheets are grouped by scene and numbered across the production, with the shot range beside each one. The last sheet contains only the remaining shots.
ImprovedStoryboard ArtistEvery shot belongs on a sheet. Full sheet uses the complete scene shot list, including matching storyboard edits. Preview its assembled prompt, add your own direction, and generate the selected sheet without replacing the others.
ImprovedStoryboard ArtistKeep each sheet's takes. Prompts stay with their sheets after reopening. Reshooting keeps previous takes, and a saved sheet shows when its shots or settings have changed.
2026.11.02.2Nov 02, 2026PreviewNov 02, 2026

Payments, on the test studio#

Credits, departments and the marketplace, working against Stripe's test account. Nothing on stanislavsky.ai charges anyone yet.

NewCreditsEvery workspace starts with 100 free credits, and a run spends credits only when it finishes. Before a run starts, the studio checks you have enough, and if not it offers a bundle or your own key instead.
NewBillingBuy credits. On the test studio, a workspace's owner or admin can buy a bundle of credits through Stripe's checkout, with tax and a receipt. They run Claude and every fal.ai model for 12 months, and a refund or dispute corrects the balance by itself.
NewDepartmentsBuy the departments you work in, monthly or yearly, by card or by invoice with a PO number. Adding one mid-month shows its prorated charge first, then opens its windows at once.
NewDepartmentsA department you don't have stays readable and says how to add it. After a failed payment you get 7 days before it locks, your work is kept, and paying opens it again.
NewPaymentsYour workspace's credits now show on every screen, included and bought apart, and buttons that spend say about how many credits a run will take, then what it really cost.
NewPaymentsCredit history lists every credit movement, with filters and CSV and PDF downloads.
NewPaymentsBudgets per production, per person and per month warn before they run out, and can stop runs that would go over.
NewMarketplacePurchase orders. Hire someone with a studio account: write an order with payment stages, they accept it and send you their W-8 or W-9 directly, invoice you as a numbered PDF, and you pay each stage straight to their own Stripe account, with no commission from the studio.
ImprovedCostsOne production now shows one total on Costs, Usage & spend and its cost report. Recent runs names the scene and asset behind each paid call, and says when a voice command started it.
ImprovedCreditsA run that never comes back hands its credits back the next morning, and a late answer can't charge you twice.
2026.11.02Nov 02, 2026ReleaseNov 02, 2026

See the rhythm of your production#

Follow the team’s hours in Render and agent windows, compare work across people and departments, and see how model requests and errors change day by day. Last AI edit of this release note: GPT-6 (exact version not provided) · 2026-11-02T11:59:42+03:00 · Codex desktop.

A production coordinator’s hands arrange colour-coded work cards beside a mechanical stopwatch in warm studio light.
A production’s working rhythm, laid out for the crew
FixedProduction DesignerStart with a clear brief. Your brief opens as its own first step, with Design the set directly below it. Continuing opens the regular department tabs. Brief before first Design is enabled by default and can be disabled in Profile.
ImprovedChatMessage times stay with their messages. Timestamps sit inside each bubble and use your local timezone, with a date on older messages.
ImprovedCrewKeep each conversation with its scene and character. Agent windows use the shared Team, Crew and Activity controls, with separate histories for teammates and crew agents.
FixedProduction DesignerImage actions stay within reach. Delete, Retouch, Add to album, Upscale and Reshoot share a row that wraps on narrow images.
ImprovedStudioA more consistent workspace. Controls, cards, project settings and timeline clips follow the design geometry; rendering controls use Render throughout the studio.
NewProducerSee where the team’s time goes. Activity now has daily hours split between Render, agent windows and other screens, a time-share chart, a daily heatmap, cumulative hours and a seven-day average. Select a day for exact figures; dates follow your timezone and quiet days stay visible.
NewTeamCompare people and departments. Explore each participant’s screen time by work area, a person-by-area heatmap and recorded user actions. Compare agent departments by requests, model execution time, processes and messages. Project and Whole studio reports keep their existing access rules.
ImprovedProducerFollow model work separately from human hours. Daily views show request counts, failed request share, recorded execution hours and recorded time per request. Days without requests remain gaps in ratios. The HTML export includes daily charts and exact figures for the selected scope and period.
2026.11.01Nov 01, 2026ReleaseNov 01, 2026

Shape the location, carry the shot forward#

Apply a location's conditions to every scene that needs them, review proposed edits and launch work from department chats, and build a complete production plan in ClickUp. Seedance can edit or extend a finished clip, video alerts tell you when it is ready, and department windows keep your work as you move between people and shots.

Three cameras frame a miniature wooden house on a worktable in warm morning light.
One location, ready for its next setup
FixedStudioRead project text without extra controls. Loglines, scene cards and briefs now show their original wording without language badges or translation links.
NewArtOne location, different conditions. In Production Designer, keep named combinations of time of day, season and weather, with Wide, Details and Atmosphere views for each. Every scene sharing the location has its own Use in scene button. Apply the same conditions to several scenes without switching between them; each scene keeps its own assignment and the underlying concept stays intact.
ImprovedArtThe pictures come first. Concept puts three views above collapsible design details; add or change palette colours with a colour picker, and see saved colours immediately. References brings together photo search, generation and uploads. In Generation, choose the conditions above their Wide, Details and Atmosphere pictures. All three automatic prompts use the full concept, exact colours and selected conditions, including when reshooting an existing view. Selected references are kept alongside the existing view. History lets you make an earlier take current, and Advanced settings holds the model and editable prompts.
NewRenderEdit a clip or continue its action. Seedance 2.5 Editing changes a source video from your instructions, with optional reference images. Extend makes another 4–30 seconds after its last frame. The continuation is saved separately; the original clip stays intact. Both offer resolution and sound controls, with an estimate that includes the source clip. See Render.
NewRenderGemini Omni Flash 1.1 joins the catalogue. Choose its generation or editing mode with the references and settings that mode supports. Multi-shot controls across the video catalogue now follow the selected model's own options.
NewShotsKnow when your video is ready. A Video ready alert opens the finished result. Enable a sound or desktop notification in Account → Notifications; both start off and apply to this browser. Keep the studio tab open while the video runs. Failed, cancelled and old results do not ring. See video alerts.
FixedShotsA running take stays visible. Generation progress stays in view while you scroll. The countdown and progress bar use the same estimate; a run that exceeds it says it is taking longer than usual. A completed or failed run can recover its status instead of leaving the window waiting. Repeated starts are guarded against duplicate submissions. The estimated cost sits below the action buttons, and 1080p is labelled Full HD.
NewProducerRead the crew's activity, then take the report with you. The project's creator can open Producer → Activity, choose a reporting period and inspect users, departments, model requests and active screen time. Export all employees downloads the selected scope as an HTML report; Export employee report downloads one person's work. Read it offline or print it to PDF. Whole-studio reporting stays with studio administrators. See Activity.
ImprovedProjectsA complete production plan in ClickUp. Connect an existing or new project through Producer → ClickUp, review the destination, and create six production stages from Development through Delivery. The plan includes the project brief and concrete creation, review, revision, approval and handover tasks for every department. New take attempts are grouped as scene comments; updates preserve existing conversations and planning fields.
ImprovedDecisionsA correction has its own review round. Return a result with a comment, let the department submit its correction with an explanation, then open Overview → Revisions to compare the saved versions. Accept correction finishes the round; Return with comment starts another. The submission history and original note stay with the work.
ImprovedCastingRetouch the look where you made it. Casting, Costume and Makeup offer Retouch beside their images. Composite character sheets keep their full resolution. Casting descriptions open as two lines with Expand below, while Makeup lets you switch characters without losing the draft you were writing.
NewCameraNext shot, in the same window. The DoP's Next shot moves along the Camera timeline and into the next scene. Camera, light and live-action edits save before you move; a failed save keeps the current shot and your edits open. A render already running stays attached to the shot it started on.
NewChatTurn a conversation into reviewed work. A department window's chat opens its own agent. Ask for an edit and review the Before → After card before applying it; stale proposals cannot overwrite newer changes. Generation cards open the existing generator with its usual checks and confirmations. All chats saves pending edits and returns to the project's conversations.
FixedChatClose the window, keep the conversation. Closing an agent window returns chat to the right side of the editor, including after the closing animation. Reopening the department keeps its conversation and draft. New activity reaches open conversations, and context choices now say Project Breakdown, Full Project and No Project. Details remains beside each answer instead of crowding the composer.
FixedProjectsChoose a project without a clipped menu. The dashboard's Render project picker opens above the page, so search and project choices stay accessible beside the sidebar.
ImprovedStudioDialogs that say what happens next. Confirmations and text entry use the studio's own windows, with named actions for removing, redesigning and deleting. Props is one list; camera dropdowns keep a steady width with long choices; Retouch and Upscale keep their previews and controls within reach.
FixedEditorKeep the work in view. The scene highlight follows timeline selection and playback, frozen labels stay readable on hover, gallery badges stay below sticky filters, and long image captions can be scrolled to the end. When a recovery target is outside its panel, an edge cue offers Scroll to control.
2026.10.31.3Oct 31, 2026ReleaseOct 31, 2026

A shot keeps the setup you gave it#

Casting, costume and art can change around a shot or sequence without rewriting the references it was set up with. Refresh from scene pulls the scene's current pictures when you ask, and leaves your prompts, models and own references as they were.

FixedShotsVideo references upload in pieces. Clips added in the Shot generator no longer fail at 10 MB or stop at 12 MB: they upload in pieces and remain in the current scene's Project gallery. Other reference uploads now respect their stated size limit, and unexpected upload failures give a readable message.
NewShotsRefresh from scene. A shot or sequence you have worked on keeps its own references while other departments change — a new look, plate or prop reaches it only when you press Refresh from scene, beside Auto refs from scene. It replaces the scene's own pictures in place (each person's current selected look, the set plate, the props, the storyboard sheet), adds the ones that are new, drops the ones the scene no longer has, and leaves your prompts, models, settings, frames and the references you picked yourself untouched.
2026.10.31.2Oct 31, 2026ReleaseOct 31, 2026

The Trash: 30 days to change your mind#

Deleting is no longer the one thing the studio cannot take back. Every delete of the last 30 days sits in one place — the takes, characters, props, costumes, boards and albums removed from inside a production, and whole productions — and anything there can be restored in one press, exactly where it was.

NewLibraryTrash, in the sidebar. Every deleted thing of the last 30 days, in one place: productions, and the takes, plates, props, locations, costumes, reference photos, makeup states, moodboards, albums, answers and shot-list shots removed from inside them. Search it, narrow it to Productions or Deleted items, and press Restore on the line you want back.
NewProjectsA deleted production comes back. Delete… still asks you to type its name when it has takes, but it now moves the production to the Trash with everything in it — scenes, shots, takes, renders, crew, chat and boards — and says the last day it can be restored. Restore production on the Trash card puts it back at the same address, with the phase it had; its owner or a workspace admin can do it, for 30 days.
ImprovedEditorOne press, everything that went with it. A restored take comes back with its file, its tags and albums and the record of what it was made from; a costume with its garments; a makeup state with its renders; an album with what was filed in it; a board with its tiles. If somebody has worked on the same rows since, the Trash names them and asks before it writes over their work.
FixedPlatformThe 30 days is really 30 days. Each night the studio now permanently deletes what has passed the window — a trashed production's rows and its files, and the rows a deleted step was holding — so the Trash empties on its own and no file outlives the promise.
2026.10.31Oct 31, 2026PatchOct 31, 2026

What you type in Casting waits for you#

A character's appearance and visual identity are no longer lost when the window switches to another person, closes or reloads: what you typed is kept in this browser, per character, and is back when you return. And Save now keeps your own words apart from Redesign appearance — a Reshoot is made from the age and description you saved.

FixedCastingType, switch, come back. What you type under Appearance or Visual identity is no longer taken away by the window: switch to another person at the top, close the window, hand the character to Costume or Makeup, or reload the page, and it is still in the fields when you return. It is a draft, kept in this browser for that production and character — Save or a render writes it to the character, and Redesign appearance replaces it.
NewCastingSave, apart from Redesign. Save, under Appearance, keeps the age, build, hair, eyes and visual identity you typed — no render, no model — and a Reshoot is made from them. Redesign appearance stays the other action: it has the Casting Director write all of it again from the screenplay. Change the age to 30, press Save, then Reshoot, and the render is asked for 30.
FixedDecisionsA result sent back says so where it is redone. A Revise or a Reject on a take, a look or the DoP's camera package no longer stays buried in the data: a plaque at the top of the Shot generator — and of the DoP's window when it is the camera package — names the result and quotes the note, and the same band sits above the composer in the chat with that department. The agent reads the note with its own material, and the DoP's proposal card now appears in Activity → Decisions too. The plaque stays until the result is decided again; × dismisses it in this browser, never on the record.
2026.10.30Oct 30, 2026ReleaseOct 30, 2026

A sequence chooses the model that shoots it#

The Video stage of a sequence no longer shoots only Seedance: pick Kling v3, O3 or 4 and the cuts go out as their own prompts and lengths; pick Wan 2.6 or PixVerse V6 and one switch asks them for several shots. The choice stays with the sequence, and its price is under the settings before you press.

NewShotsA model for the sequence. Above Mode, a sequence's Video stage asks Model: Seedance — the project's own editor, 2.0 or 2.5 — or Kling v3 [Pro], Kling O3 [Pro], Kling 4, Wan 2.6 or PixVerse V6. The model is kept with the sequence and reopens with it; a single shot still picks among every video model as it did.
NewShotsThe cuts as the prompt. A Kling is handed each shot's own line and its planned length — what the shot list says the shot shows, and how the block was packed — so the clip cuts where the film does instead of the model inventing the structure. Wan 2.6 and PixVerse V6 take the motion prompt and are asked for several shots in one switch. The clip runs at the sequence's plan, opens on the sequence's own frame, and the line under the settings says what one clip costs on that model before you press.
2026.10.29.2Oct 29, 2026ReleaseOct 29, 2026

The shot, drawn while you change it#

The DoP's Camera tab draws the shot as a plan, an elevation and a frame, and moves with every field — size, angle, height, lens, sensor, aspect, aperture, move. The same setup is written out in words for a model that takes no picture.

NewCameraThe shot in plan. Above the camera fields, the DoP's window draws where the lens stands and how high, the distance the shot size and the lens give, what the frame covers on the subject, the depth of field, and the move: a dolly's path, a truck's travel, a pan's fan, a zoom's second cone, an arc around the subject. Change a size, angle, height, lens, sensor, aspect, aperture or move and the camera follows at once, before it saves. A frame beside them shows the aspect, the crop and a canted frame.
NewCameraThe plan in words. The same setup is a sentence under the drawing — camera distance, lens height, angle, what the lens takes in, the move — and Copy the plan puts it on the clipboard. The DoP's agent reads it with the shot, so a model that is given no picture still gets the camera.
ImprovedCrew panelOne Activity feed, in the chat. The crew panel's header has a third side beside Team and Crew: Activity — what the crew decided, what has stopped and what it made, in one feed, with every run still being generated on the same time line carrying its progress, its Details and its Cancel. A run is said once: while a job is on the feed, its department's working card is not drawn again beside it, and the band at the foot of the panel is gone.
2026.10.29Oct 29, 2026PatchOct 29, 2026

A prop is used in the scenes you tick#

Props brings back the choice of scenes an item is used in: press a scene on the item's card and it is used there too — its description, grade and handling copied, with no second prop to make by hand.

ImprovedPropsA prop is used in the scenes you tick. The card's Used in scenes lists every scene of the production, the item's own pressed and each one saying what that scene does to it; press another and the item is used there too — its description, quantity, grade, handling, source and notes copied as the card has them — so the scene's own card shows it without anything being created again. What a scene decides stays that scene's own: its state, its approval of the description, its plate and photos. The scene you are on stays pressed — Delete takes the item out of it — and taking it out of another scene asks first, since that scene's card goes with it.
2026.10.20Oct 20, 2026PatchOct 20, 2026

A production open to everyone keeps its people to itself#

A production anyone can read — LURIA, for the Guide — shows its pages and pictures, not who works on it; and the analytics export opens in a spreadsheet as text.

FixedStudioA production open to everyone keeps its people to itself. Someone reading it without being on it sees its pages and pictures, not who works on it: no names or emails in its chat, its decisions or its history, and no Share. Its own crew sees everything as before.
FixedAnalyticsThe export opens as text. A name or label that begins like a formula is written so the spreadsheet shows it, never runs it.
2026.10.18.6Oct 18, 2026PatchOct 18, 2026

Props walks its scenes again#

The Props window has its rail of scenes back: the Project registry at the top, then every scene with what it holds — another scene one click away.

ImprovedPropsProps walks its scenes again. The window's left rail lists the Project registry and every scene with how many items it holds, a dot where the set isn't designed yet and red where props are held up — one click to another scene, as the design draws it. It still opens on the scene it was called from. The blank band at the top, an item name left empty when the window opened on a scene, is gone.
2026.10.18.5Oct 18, 2026PatchOct 18, 2026

The ring closes in on what to press#

The ring that shows what to press now moves like a tour's — opened over the whole screen, it closes in on the control — and Casting's missing step is pointed at by its button, not a band around the section.

ImprovedStudioThe ring closes in on what to press. When a held button takes you to what holds it, the ring opens over the whole screen and closes in on the control, then its tag appears — the way the studio's tours point — and it glides after the control as the window scrolls.
FixedCastingCasting points at the step, not the section. Pressing a step before the one it waits on no longer draws a wide band around the whole section: the missing step's own button is ringed — Appearance first, Character set first.
FixedStudioThe poster no longer hangs over a new production. Opened from the Projects grid while it is still on its First steps, a production's poster used to stay over the middle of the editor for ten seconds; it now flies into the First steps list and dissolves there, as it does into the monitor.
2026.10.18.4Oct 18, 2026ReleaseOct 18, 2026

A button that cannot act yet takes you to what holds it#

Press something the project isn't ready for and the studio opens the screen where the hold is lifted, with the control to press ringed and named — the same yellow ring the first-scene guide draws. A photograph of a makeup condition over 12 MB is made smaller on the way in instead of being turned away, and a picture that cannot be added says so under the button you pressed.

ImprovedStudioA button that cannot act yet takes you to what holds it. Instead of sitting greyed out, it opens the screen where the hold is lifted and rings the control there, with a tag: Full Pre-Production before approval → the Producer's Approve first; a timeline block waiting on a shot list → the Director's Prep the scene first for that scene; one waiting on a Character set → Casting's Character set first; Draft with Gaffer before the set → the Production Designer's Design the set first; Costume before a full length, Casting before a dressed look, Makeup before a render, Animate before a still, a chat or a run with no key — each to where that is made. A continuity veto names the departments that can fix it, and an empty breakdown offers to continue it.
ImprovedStudioOne ring for "press here". The buttons the project waits on (the Next step's, Approve, Add key, Continue breakdown) no longer breathe a soft glow: they carry the yellow ring of the first-scene guide, 6px out, rippling, until pressed.
FixedMakeupA phone photo goes into a makeup look. + under Reference photos of the condition — and Upload under a view — turned away a full-resolution phone picture over 12 MB, and said why at the very top of the window, far above the look you were working on, so pressing it seemed to do nothing. Such a photo is now made smaller on the way in (4096 px on its long edge), and a picture that still cannot be added — a format the browser cannot open — says so right under the button.
2026.10.18.3Oct 18, 2026PatchOct 18, 2026

The first frame moves the project to Production#

The phase on the Next step bar follows the work: once a shot has its first take, the project is in Production, and what Pre-production still owes stays on its column in Workflow.

ImprovedEditorThe first frame moves the project to Production. The Next step bar kept saying Pre-production while it already asked you to design frames — until every look and location was approved. Now the first take on any shot moves the project to Production; what the earlier phases still owe stays on their columns in Workflow, marked Moved on — N still open.
2026.10.18.2Oct 18, 2026PatchOct 18, 2026

The breakdown's window opens until the run is over, and Casting goes in order#

Close the breakdown's progress window, or open the project in another tab, and Show progress brings it back for as long as the run goes on; approving the screenplay in the Producer's window is one press, and the estimate reads the film's length off the screenplay. In Casting the appearance is written from the screenplay, and the camera test follows it in order.

ImprovedCastingCasting goes in order: appearance, headshots, full length. Design appearance has the Casting Director write the age, build, hair, eyes and visual identity from the screenplay; Redesign appearance writes them again. Until then the fields are empty — they used to show a made-up 30s · average · dark brown · brown, which Casting then held against the screenplay as if it were the casting's own word. The headshots wait for the appearance, and the full length for the headshots: press Design character set or Design full length set too early and nothing is sent — the window scrolls to the step that is missing, lights it, and says what it waits for.
ImprovedBreakdownThe film's length comes from the screenplay. The breakdown's estimate no longer asks you to pick how many pages the script has — it reads them, and its title says so — and the target duration is proposed from them, about a minute a page, instead of opening on 00:30. A length you typed when you made the project, or confirmed on the estimate before, stays as it was.
FixedBreakdownA breakdown already read is not offered again. Opening a production again from the address it first opened on — a reload, a reopened tab, the browser's history — put the breakdown's estimate and Start breakdown back on screen over scenes long since read. The estimate is asked once now, and never over a screenplay already read.
FixedBreakdownThe breakdown's window opens until the run is over. Once the scenes were read, the run still had the first scene's shot list to write — yet First steps already called the breakdown done and offered the approval instead, so a window closed then could not be opened again, here or in another tab. Now Scene breakdown stays on the run until its last stage is written, with Show progress beside it, and the Next step bar offers Show progress too while the run goes on.
FixedPre-productionPrep waits for the breakdown. Full Pre-Production pressed while the crew was still reading the screenplay used to start anyway, fail every scene at once — Needs the scene breakdown first — and leave scene 1 marked did not pass long after the breakdown finished. Now it says the breakdown is still being read and opens its progress, and the studio refuses such a run before it begins.
FixedPre-productionA scene is not failed for the production's reasons. When a whole prep run stopped — the breakdown still being read, the screenplay not validated, no credit, no key — the scene it stopped on stayed named did not pass for a week, with Prep scene again, long after the cause had gone. The stop is said when it happens; the scene simply waits to be prepped.
FixedBreakdownFirst steps counts the screenplay's characters. The Scene breakdown step said 0 characters until someone was cast, though the breakdown had read six; it counted cast profiles, not the people in the screenplay. It now says how many characters the breakdown found.
NewEditorA window's tabs carry the timeline's marks. What the timeline marks red — a render that failed, a gate, a blocker on a department — is now red on the tab of the window where it is dealt with, with why on hover: the Producer's Validation while the screenplay holds prep, the Director's Scene breakdown, the Shot generator's Storyboard, Final frame and Video, the DoP's Camera and Light, the Gaffer's scene and the Storyboard's Sheets. A scene missing its brief marks the Director's Briefs in amber, as the scene strip does.
ImprovedEditorDesign frames. The Next step bar's button for designing and approving shots, and its twin in First steps and the empty Bin, now says what it does — Design frames opens the next shot's window — instead of Design final frame, the name of the button inside the window that makes one.
ImprovedPre-productionFull Pre-Production takes you to what holds it. Until the screenplay is approved, Full Pre-Production, Prep next scene and Prep the Scene no longer sit greyed out: pressed, they open the Producer's Validation tab on the decision, its Approve lit.
ImprovedProducerApproving the screenplay is one press. The creative checklist is gone from the Producer's Validation tab, and a screenplay waiting on you opens on Approve — the button that records it is on screen at once, where it used to read Choose a decision until a choice was ticked. Revise and Waive are a click away, recorded with your name as before.
2026.10.18Oct 18, 2026PatchOct 18, 2026

Full Pre-Production goes on with the tab closed#

Prepping scenes is now run by the studio, not by your browser: close the tab, let the laptop sleep or sign in as someone else, and Full Pre-Production carries on — and when you open the project again, its window is back with the run where it is.

ImprovedPre-productionFull Pre-Production goes on with the tab closed. Prepping is run by the studio now, not by the tab you pressed it in: close the tab, put the laptop to sleep, sign in as someone else in the same browser, and every scene still waiting is prepped all the same — five at a time, a scene that fails tried once more, the run stopping by itself only when no scene could pass (no credit, no key). Open the project again and the Director's window comes back on the run, with each scene where it is; close it during the run and it stays closed. Prep the Scene pressed in another tab, or by someone else on the production, joins the same run instead of starting a second one, and Cancel and Stop after these stop it on the studio wherever it was started.
2026.10.17Oct 17, 2026ReleaseOct 17, 2026

References that reach the departments, five scenes prepped at once, a breakdown you can stop#

Files you add as references are read when the breakdown starts and land where each department looks, and an outline can stand in for a screenplay; the breakdown asks how long the film should run, says what really stopped it and stops when you press Cancel. Full Pre-Production preps five scenes at once, and keeps scenes in one place on one script day in order so their light matches. The crew works to the film’s genre, references sit beside the pictures they steer, a window opened from another has Back, the name at the top of Casting, Costume and Props switches, the chat is as designed, a Seedance sequence opens on its Video, someone shared with a crew role sees their own lane, and the Shot generator checks the account that pays before a render goes.

ImprovedPre-productionFull Pre-Production preps five scenes at once. A long film is prepped in about a fifth of the time, and the run plan's estimate says so. Scenes in one place on one script day still go one after another, so the camera holds their light; a scene that starts alongside the one before it takes its lens, colour temperature and contrast from the nearest scene already prepped, not from stock values. Every scene keeps its own progress on the timeline, its own Cancel on the background dock and its own Did not pass; one scene that fails no longer holds up the others.
NewEditorThe name at the top switches. In Casting, Costume and Props the name at the top of the window now switches to anyone else in the cast, or any other item of the production, without closing the window — and under the name, who or what it is, in a few words.
ImprovedShot generatorA Seedance sequence opens on its Video. A sequence's Shot generator is the clip alone, with no stage list, the way the design draws it. Its Final frame comes in beside it when the sequence needs one: once the DoP's live action is loaded into it, or once it has a final-frame take. Until then, a still for the sequence is made in Render and picked From gallery.
ImprovedChatThe chat is simpler, as designed. No row of channel buttons in the crew panel, faces on the Team side that keep their places (a dot says who is waiting), people in the full chat listed by name, and a new group started from the + beside Groups.
FixedProjectsOld studios open on Wide. The first-run setup used to pick Vertical for you, and since 15.10 a studio set up before 27.09 started its new projects 9:16. Its default and its projects that hold no renders are 16:9 now; a project made vertical on purpose keeps its frame.
FixedProduction designReferences keep their ticks. A picture copied to a prop shows ticked under Use for, History's Show brings a run's pictures back onto the board, and a generated picture is labelled with the words it was asked for.
FixedCastingThe garment notice stands where you pressed. A costume look whose garment isn't designed yet says so right under the look buttons, with Open Costume, instead of at the top of the window.
FixedReferencesAdd key where a key is missing. When a reference search or generation fails for want of a key, the References tab offers Add key instead of a Retry that could not work.
FixedPropsProps shows its render when you come back. Reopen Props while a plate renders and the banner names the item, with its clock and Cancel, and the card reads Generating….
FixedStudioCancel stays on the card. On a render's progress card the status gives way first, so the clock and Cancel always stay inside the card.
FixedPropsRender always answers. On a prop it can always be pressed, and what is missing comes up in a popup where it can be done — a hero item's description to check and Approve and continue, or Open Production Designer for a scene with no set yet — instead of a greyed button and a line about approving somewhere else. Design now stands first among the sources.
ImprovedFeedbackThe roadmap fills in as the team works. A post the studio takes on now moves across the roadmap — Planned under the quarter it is aimed at, In progress, Shipped with the release it went out in — and if you left an email, you hear when the work starts and when it ships, with that release in the message.
FixedChatCan view can talk too. Someone the project is shared with to view now writes in the full chat — at the round table, in their groups and to each person — not only from the crew panel; questions to the crew still need Can edit.
FixedChatCan view can start a group too. Someone the project is shared with to view can start a group in the full chat and name it, and in a group's Details rename it, add people and choose who of the crew sits in it; a room of crew members only, and questions to the crew, still need Can edit.
FixedChatRoom to talk on a laptop. In Edit the timeline now gives up some height on a shorter screen, so the crew panel above it shows the conversation — not just its header and composer.
FixedSharingComposer saves. Choosing Composer for someone in Share no longer fails with Couldn't update access.
NewSharingA crew role shows its own lane. Someone you add in Share with a crew role opens the project on that role's lane and no other department — the Gaffer on Lighting, the DoP on Camera, the Composer and the Sound Designer on Sound; a Picture Editor sees the cut alone. Your role in the timeline's header says so. The owner and a workspace admin still see every lane, and No role gives someone the whole timeline.
ImprovedCameraLive action, not Reference. The DoP's tab that keeps a shot played by stand-ins — the clip, its frame, who is who, the acting — is now Live action, and its clip the Live-action video, so it is never mistaken for the references a generation is given. Same place, same Load into Shot generator.
NewHelpA path through the book for the AI operator. Documentation → AI operator walks the team's four real tasks in the order the work goes — a shot from its references to a Seedance clip, a prop, a character through Casting, Costume and Makeup, and moving between the project, Workflow and Render — fifteen steps, each opening the section that explains it, with what approving needs and what tends to bite.
FixedShot generatorFrom gallery says what a press does. Point at a picture and it reads like the button it is — Use as first frame, Add as @Image3; what is already in that slot wears ✓ @Image2 and an outline, and pressing it again no longer adds it twice. ★ Select on a picture is now the takes' own quiet mark, not something that looks chosen.
NewEditorBack to the window you came from. When one window opens another — Casting to Costume or Makeup and back, a scene's card to a department, Props to the Production Designer, a Blockers card to the window that fixes it — the window that opens has Back in its header, named for where it goes. It saves what you typed, closes, and opens the window you came from on the same character, scene, shot or Director tab, a few windows deep.
ImprovedEditorFirst steps, Blockers and Generation settings are a click away. Open the Next step bar and First steps and Generation settings are always there, done or not; the Blockers count on the Director's Overview opens the Blockers panel, with Back to the Director.
ImprovedShot generatorSeedance multishot, named where it is on. A sequence's Video stage says it makes one clip for the whole sequence and what Mode decides, and when Animate waits the line under it says why and what to change — attach a reference, or switch Mode to Image to animate a still.
FixedShot generatorFirst frame and Last frame, each with its ×. The Video stage's slots say which frame they are and show what is in them; × empties a frame whatever filled it — the approved still it opened on included — and a clip dropped on a frame is turned away instead of being sent as a picture.
FixedShot generatorA sound under 1.8 s is turned away before it uploads. Audio references says what Seedance asks of a sound, and a shorter one is refused on the spot with how long it runs — not after the queue. Every limit a video model puts on a reference is now on one page: What a video model takes as a reference.
FixedShot generatorThe account that pays is asked before a render goes. Beside its button the Shot generator shows what the fal.ai account its renders bill has left — the project's own key, else yours — and says when it is running low, with Top up fal.ai. A render the account can't cover is no longer sent to wait in fal's queue for a refusal: the window says what the account has and what the render would cost, as Render does, after asking fal.ai once more so money you just added counts.
FixedEditFull Pre-Production finishes on a long film. A scene whose connection drops is waited for as long as a scene really takes, not fifteen seconds; a scene that really fails gets one more try, and the run goes on to the next. At the end the studio names the scenes that did not pass — 38 of 41 scenes prepped — scenes 7, 12 and 30 did not pass — and Prep these again runs just those; the Next step bar keeps naming them until they do.
ImprovedTimelineAll props open folded. Hero props now start closed like the featured and background ones, so the timeline opens on the leads of the cast; click a group's name to open its tracks, and it stays open until you leave the project.
NewMakeupA makeup look goes to the Director. Every look's card says where it stands — Awaits the Director's sign-off until someone who decides on makeup presses Approve, then Approved · Anna · Director · 17.10. It is the same decision Workflow and the Director's Overview count; Approve waits until the look has a render.
NewMakeupLooks designed from their period. Design looks first states the period the person's makeup and hair belong to — era, place, social layer, what makeup and hair were then and there, and what it is drawn from: the screenplay and the project's style — and designs every look inside it. The research stays on each look's card under Period research, to correct like any other field.
NewMakeupEvery look of a person in one grid. Looks and costume looks, above History in Makeup, lines the character up as the story changes them — a row per look with its face, a column per costume look — and each cell is the pair, dressed, or + to dress it. The scenes under a cell are where the two are worn together, so the pairs the shots need stand out, with a count of how many are dressed; a look's name opens its card. Each detail of a look now also shows its technique — how the makeup crew does it.
ImprovedCostsCosts are what the providers charged. The crew's hours are no longer priced at $100 an hour: Agents says which agent worked and for how long, with no dollars, and Costs' totals, its statement and invoice, and Usage & spend now count only the generations.
ImprovedCrewWhat MULTI-SHOT and SINGLE SHOT mean, under the DoP's seat. On Cast your crew a line under the DoP says what the one you picked does to the film — Scenes → shots, each shot its own clip from a choice of video models, or Scenes → shots → sequences, up to three shots in one Seedance clip of 15 s — and whether the set is built in 3D. Pick another DoP and the line changes with them.
ImprovedCrewEvery agent says how it works. In a seat's list on Cast your crew each agent has a line under its name, read off its own instructions — Vera Lang reads every scene for subtext and intention, Imani Cole plays scenes as unbroken takes — so two Directors or two DoPs can be told apart before you pick. An agent with no method of its own says so.
NewCrewChanging the Director asks first. Pick another Director once the one cast has written something and Cast your crew says what that means before the seat changes: nothing is recalculated, what stays as it is — the structure, the virtual edit, the shot lists and briefs of 12 of 40 scenes — and what the new Director changes from now on. Keep the one you have, or Change Director.
NewCrewThe crew works to the film's genre. Make a project a Comedy, a Thriller, Horror or Action and three of the crew work the way that genre plays: the Director covers every scene for it — the set-up and the pay-off in one frame for a comedy, the danger shown before the character sees it in a thriller — the DoP frames every shot for it, and the Production Designer designs each scene's space for it. Drama and the other genres are read as before. The crew by genre
FixedCastingA warning you close stays closed. The out-of-date line at the top of Casting counts only the takes on view, so the render that answers it clears it; its × — and the screenplay line's — puts it away for you through every render after, until what it was about changes again.
NewBreakdownThe breakdown asks how long the film should run. Its estimate opens on What's the target duration for your project?, filled in with the length the project was made with — keep it, change it, or press No target. Once you start, the crew fits the film to it instead of stretching or squeezing the screenplay on its own: the scenes stay as written, the sequences and pace are sized to the running time, the virtual edit's timing adds up to the target, and each scene's shots are planned to fill its share.
NewBreakdownYour references go to the departments. Files you add under References in the new-project dialog — a lookbook, a bible, character sheets, location photos — are read as the breakdown starts: characters are described the way they show them, and the pictures land where each department looks — a place's on the reference boards of the scenes set there, a person's in their Casting references, a costume's in that character's costume set for the look. The Producer's card says what was taken from each file, and why when nothing could be read.
NewBreakdownStart from an outline. No screenplay yet? Press Outline on the Script tab of the new-project dialog and upload or paste an outline or synopsis: the breakdown builds the scene list from it — one scene per event, the outline's own sentences as the action, no dialogue it doesn't quote — and the Screenplay tab says it was built from an outline.
ImprovedBreakdownFirst scene is prepared. The moment scene 1's shot list is saved — not before — the Director's card and the progress window say so, with Open scene 1 to go straight to it. Scenes no longer read ready the moment the screenplay is parsed: each one says queued, running, prepared or on demand. A tab left open on the project fills in by itself — the first scene and its shots appear without a reload.
FixedDesignDesign the set as soon as the scenes are broken down. The Production Designer no longer waits for every stage of the read — no more Run Layer 1 first: the set is designed from the scene's breakdown card, with its shots and brief when they exist. If the breakdown hasn't reached the scene yet, the window says so and offers Continue breakdown.
ImprovedDesignA scene's references in one place. Found, generated or your own, every reference picture is on the scene's References tab; Plan and the Concept sketch keep only what the pictures are drawn from.
FixedDesignThe concept sketch's progress is honest. While a sketch renders, its window and its card on Generating now show the time since you sent it, beside Stop and Cancel, with no bar or time left made up from a guess.
NewDesignEvery version of the concept sketch is kept. Reshoot as often as you like: earlier sketches wait in a Versions strip under the picture, open full size, and Make current puts any of them back as the scene's sketch.
NewDesignReferences beside the pictures they steer. The concept sketch, the Space and every prop open the scene's References right there — search, generate, upload, history, favourites. Tick Use in Concept sketch on up to four pictures and Design draws the sketch from them; Use for an item copies a picture among the photos its Design renders from.
FixedDesignYour pictures reach the concept sketch. A photo you upload or a picture you generate on the scene's References is ticked for the sketch as it lands, while it takes fewer than four.
ImprovedDesignDesign the set reads a crowded scene first. A scene with two or more people or three or more things is read from its own words — who is in it, where each stands and moves, everything in frame — and the Space is built from that reading. Redesign space reads it again.
FixedDesignReferences say how a generation is going in plain words — Queued, Rendering…, 1 of 4 done, Done — and Failed with the reason, instead of the provider's code.
FixedBreakdownA stopped breakdown says what really stopped it. The progress window, the Director's card, First steps and the Next step bar name the stage and the reason the studio recorded — the error it ran into, the two-hour limit it ran past, or that it stopped answering and when it was last heard from. It says Stanislavsky was updated only when it really was, while that stage ran. A stage that goes quiet says so in the window while the studio still waits for it, and Show progress on a breakdown the studio is still reading follows it live.
NewBreakdownCancel a breakdown while it reads. Cancel breakdown at the foot of the progress window stops the read on the studio, not just in your window; you stay in the project, the stages already read are kept, and the breakdown says it was cancelled, when and by whom. Resume from that stage or Start over — both now wait for the cancelled read to stop first, so a new read never runs alongside the old one.
ImprovedCastingThe tier changes in one place, and says what moves first. The tier beside a character's name is a label now, not a menu. Moving someone between Lead roles, Supporting cast and Extras — or Reset to auto — happens under Character → Casting tier and asks first: their tracks move to that group in Character, Costume and Makeup, the project passport follows, and nothing is rendered or deleted.
FixedCostumeA dressed look wears the look as it is now. Dress reads the look's description as it stands in Costume, with its garment — not the words the garment was first made from — and reshooting or replacing a look's garment marks what was dressed from it out of date, in Casting and the gallery.
NewCastingEvery view says where its render stands — after a reload too. A headshot, a full length, a dressing or a sheet being made says Queued, Rendering or Failed with the reason, and who started it. The studio writes it down when the render is sent, so a reload, another tab or a teammate opening the window no longer sees “No render yet” over a render that is on its way.
FixedCastingDressing a look with no garment says what to do. Pressing a costume look in Casting before its garment is designed now says the garment isn't designed yet and is designed in Costume, with Open Costume to go there — instead of a programmer's message. Makeup's Dress says the same.
2026.10.15Oct 15, 2026ReleaseOct 15, 2026

Vertical and square, one steady bar, runs that outlive their window#

Watch it on the studio

Projects can be vertical or square; the studio bar is one line that never moves, windows grow out of what you clicked, and what waits for you glows; closing a window no longer stops what it was making — Generating now shows every run with its Cancel; the chat opens on one round table; the Shot generator says who is rendering and makes up to four takes in one press; the art department follows the DoP and keeps its references; the Producer's and the Director's pages can be written by hand; and any take can be deleted, with ⌘Z to bring it back.

NewFormat9:16 and 1:1 projects. Choose Vertical or Square when you start a project: storyboards, final frames, clips, the Program monitor, the hover cards and the cut's XML all come out in that frame, and a model that cannot make it exactly uses the closest it can and says so.
NewProjectsStart from a script, a breakdown, or nothing. The new-project dialog has Script, Breakdown and Blank tabs — the production's own sheets with the screenplay optional beside them, or an empty project to fill in later — and a References slot for anything else the production has: a storyboard, a brand book, a lookbook. They stay with the project, listed in its settings.
ImprovedProjectsBack from Cast your crew returns to the dialog on the same project, filled in as you left it; Continue saves into it. Each seat marks one persona Recommended — the one it starts on — and DoPs say MULTI-SHOT or SINGLE SHOT.
NewChatThe round table. The chat opens on one room with everyone on the project and the crew; people talk freely, and an agent answers only when named — @name, or @crew for the whole crew. Talk to one person or agent in their own conversation. The Chat button's dot says someone is waiting, red when it is you they named.
ImprovedChatAn answer's working folds away. The model, tokens, cache and cost behind each agent answer sit under Details.
ImprovedStudioWindows move like a camera. A window grows out of the block you clicked and goes back into it; the studio dims behind it; a new frame develops in. ?cinema=0 switches the motion off for your browser.
ImprovedBreakdownA breakdown that stops says why, and goes on. Show progress stays on the Director's card and in First steps after a reload; a stopped breakdown opens on the stage and the reason, with Resume from that stage or Start over…. The line through the stages fills as the crew reads, the times read as reading time, and Live output turns until its first words.
NewDirectorWrite over the crew's reading. The Producer's script info — logline, synopsis, format, genre, tone, controlling idea — and the Director's structure, virtual edit and briefs can be rewritten by hand: the chip beside a line says Set by hand, keeps every earlier version, and a new run of the crew leaves your words in place and offers its own beside them.
ImprovedDesignRender is back on every prop card — it switches the prop to Design and renders it. The timeline keeps one lane for the set, Set & space, and Storyboard opens on its sheets, with the panel plan second.
ImprovedRenderThe prompt stays on screen. On a short window the prompt and its buttons hold to the bottom edge instead of sliding under it, and the prompt's height has a grip you can see — the corner of the box, or the edge above it.
ImprovedStudioOne steady line at the top. The studio bar is a single line — menus, the production's name, Layout, Edit · Workflow · Render, Guide, Export, Share — and nothing in it moves while the page loads. Chat lives in the crew column, blockers on the Next step bar, the phase on the Next step bar and in Workflow.
NewStudioWhat is waiting for you glows. Approve on a paused breakdown, Add key, Resume, Continue breakdown, the Next step bar's button and the first decision in the Director's Needs you breathe softly until you press them — with Cinema on; a still ring when your system asks for less motion.
NewStudioClosing a window no longer stops what it was making. Portraits, costumes, make-up, one-sheets, storyboard frames and stills, props, the Production Designer's set, renders and references, light plans and Spot with Crew carry on when their window is folded or closed; Generating now in the crew column and History show every run with its progress, its result and Cancel — the only thing that stops one. Reopen the window and it picks the run up.
ImprovedDesignThe art department follows the DoP. With a Seedance DoP the set is designed Space → Storyboard, without a floor plan, blocking or Blender renders; a section made before something it rests on changed says so — “Outdated — the Space changed after this was designed” — with its own Redesign, and nothing redraws by itself.
NewDesignReferences to search, generate and keep. The Production Designer's References find photos or generate images from your words, keep every search and generation in History to show again or reuse, and mark favourites with a heart — they lead the board, are the first pictures Location takes, and are circled in the Gallery too.
ImprovedCostumeA failed costume or makeup render can go. Costume and Makeup keep every take in a History — Costume's third tab, the foot of the Makeup window — where a failed or outdated one is deleted or an older one made current, and a frame that missed comes off Character frames with its bin. ⌘Z brings it back, the current take of a view stays, and the take leaves Casting, the gallery and your other tabs with it.
NewGalleryAny take can go. A shot's frame or clip, a portrait, a set's art — delete one, or a whole selection, from the gallery, the Shot generator, Casting's History or the Production Designer; the slot falls back to its previous take, it asks first where something rests on it, and ⌘Z brings it back.
ImprovedCostumeDressed in the makeup of its scenes. Dress starts each costume on the makeup look worn in the same scenes — the bruised face for the coat of the fight — instead of the base, and lets you pick another before it renders.
NewRenderTalk back to an answer. Continue on a language model's answer carries it — with what you asked — into your next message, so fix this prompt, shorter or now at night lands on a model that has read it. What your message carries sits at the top of the prompt box, each answer with its own ×.← from post #15 · suggested by 1 person
ImprovedDesignThe crew designs in the project's look. The project style now reaches the Casting Director, the Costume Designer and the Production Designer too, so the people, the clothes, the sets and a location's looks they design already belong to it — not only the shots.
ImprovedShot generatorA new sequence starts from the one before it. A sequence nobody has set up opens with the references picked in the sequence before it in its scene — the final frame's and Seedance's image references, with its own storyboard sheet last — and says which sequence they came from; Duplicate sequence copies a sequence's references and Seedance settings along with its shots.← from post #19 · suggested by 1 person
NewShotsSee who is rendering. The Shot generator says Rendering · started by whoever has the shot out, a Clips card on the timeline carries a dot while any of its shots renders, and rendering a shot someone already has out asks first — who, since when, and that it makes another take, paid for separately.← from post #25 · suggested by 1 person
NewShotsUp to four takes in one press. Variants among a Seedance sequence's settings renders one to four takes of the same setup at once, each with a seed of its own, and the button shows the price of all of them before you press — Animate 3 takes. With Draft on they are drafts; finish the one you keep.← from post #12 · suggested by 1 person
NewWorkflowStages with a date and a person. The project's owner puts its phases on their own ClickUp in one press — a card per stage. Set each card's due date and the person responsible there, and Workflow shows them under the phase, overdue when they are, with the way to the card.
ImprovedDeliverablesDeliverables opens at once. It says how much the project master holds — agents, artifacts, records and files — the moment it opens, without assembling anything; the archive is put together when you press Download master.
ImprovedEditorThe Departments menu is now Tools. It holds what the work is done with — breakdowns, moodboards, references, Render, Sound & Score, the one-sheet, the gallery, the crew and the chat; the departments themselves open from the navigator and Departments ▾ on the Next step bar.
ImprovedPropsThe Props window says where the other scenes are. A line under Scene and Whole project: another scene opens from its block on the timeline, or from its button in Whole project.
ImprovedGalleryClips open as pictures. A clip lands with a still from it, so a tab of clips in the Project gallery opens as fast as a tab of frames; rest the pointer on one and it plays in its tile, without sound — open it to watch it whole.
NewBreakdownPlan the shoot from the breakdown. The Scene breakdown sheet shows each scene's task as the Director reads it, how many characters are in it, and its pages and running time; By location gathers the scenes a set at a time with each set's pages and minutes added up, every column drags to the width you want, and Export CSV carries it all.
FixedShotsDownload a reference from the palette. Each plate under the prompt has its own ↓ in the corner; a click on the plate still puts its @mention in the prompt.
FixedStudioEvery popup can be closed, a missing key offers Add key instead of a Retry that cannot work, Cancel no longer breaks over two lines on a render, the logline starts empty, LURIA no longer sits on everyone's Projects page, the timeline opens with only the leads and hero props expanded, and the Director's Charge is now Scene arc.
FixedStudioThe editor opens as you left it. The departments column and the crew panel are drawn at their own width from the first moment — folded or open, wide or narrow — so nothing to their right moves while the page loads.
FixedTimelinePanning the timeline back to the start with a touchpad no longer takes you out of the project.
FixedCastingRemove a reference while the cast renders. Only the photos the face is being made from stay put during a render — the first four, while the headshots or a reshoot of the face are drawn; any other reference can go mid-render.← from post #18 · suggested by 1 person
FixedCastingCharacter sheets wait for a dressed look. Design character frames and Design storyboard sheets stay off until the character has been dressed, say so in one line, and Open Costume takes you there to dress them.
FixedShots@Image 1 counts as @Image1. A Seedance prompt's mention typed with a space is tinted, outlined on its tile and checked like one written together — no more isn't mentioned in the prompt for a reference the prompt names — and it goes to Seedance written together, so the reference binds.← from post #16 · suggested by 1 person
2026.10.14Oct 14, 2026ReleaseOct 14, 2026

A new front door#

The home page opens on a film: a reel of 35mm frames runs under the headline, the three moves from screenplay to cut play out as you scroll, and every department sits on one timeline that slides past as you go.

A warmly lit editing table with a strip of 35mm film negative pulled across a glowing lightbox, lilac shadows and amber highlights, an out-of-focus hand guiding it
a lightbox table where a fresh strip of 35mm negative feeds in under the loupe
NewSiteThe home page is the studio's first scene. A reel runs under the headline; the crew's whole roster, with a still for each seat, reads as you scroll; and The room shows the editor on one scene of LURIA — press a number to see the breakdown, the cast, the set, the shot and the sound in turn, then Open the guided demo to take it through yourself.
NewSiteAsk for the free demo without leaving the page. The form near the end takes your email and what you do, and puts you on the waitlist for a production of your own; Contact at the foot of the page reaches the team.
2026.10.13Oct 13, 2026PatchOct 13, 2026

A shorter Settings menu#

The editor's Settings menu keeps what a production needs — the generation aggregator and your provider keys; the studio's system prompts and vocabulary are now looked after by the studio team.

A wooden drawer with only a few key tags and keys left, warm light, the rest of the drawer empty and blurred
a production drawer cleared down to just the keys that still open something
ImprovedEditorSettings in the editor is down to what a production uses: Generation aggregator… and Model provider keys…. System prompts and the Vocabulary are kept by the studio team and no longer open from the menu.
ImprovedRenderWhen a model you need is switched off for your account, the studio says so plainly — ask your studio's admin to turn it on.
2026.10.12Oct 12, 2026PatchOct 12, 2026

Casting and Costume as they were designed#

Casting and Costume are back to their designed layout: no Direction field at the top of the pre-production windows, a character's appearance in Character, and a costume look's garment beside its words.

A casting binder on a desk under warm lamp light, a blurred hand reordering headshot pages, soft violet shadows
Casting binder re-sorted, headshots back behind the character tab where they belong
ImprovedPre-productionNo Direction field in the pre-production windows. Casting, Costume, Makeup & Hair, Production design and Lighting open as they were designed, and their agents work from the screenplay and the project as before. A direction already written stays with the project, unused.
ImprovedCastingCasting reads in its designed order again. The camera test opens on its takes; a character's appearance — age, build, hair, eyes — and its visual identity are back in Character, after the sheets and the references.
ImprovedCostumeA costume look is the garment beside its words again — the garment with Design the garment, Upload and Dress on the left, the look's name, description and references on the right.
2026.10.10.4Oct 10, 2026ReleaseOct 10, 2026

A take in another aspect ratio#

Luma Ray 3.2 Reframe joins Video edit: a 16:9 take comes back as 9:16, 1:1 or 21:9, and your sentence says what fills the edges it gains.

A hand adjusts the matte box flags on a film camera, warm amber glow from the viewfinder, soft violet haze in the background
grip adjusts matte box flags as the frame line shifts wider on the ground glass
NewRenderLuma Ray 3.2 Reframe. Pick Video edit, attach a take of up to ten seconds as the source, choose the shape — 9:16, 3:4, 1:1, 4:3, 16:9 or 21:9 — and say what the new edges of the frame should show. The clip comes back as long as it went in, at up to 1080p. Re-rendering a take in a new look, from a first frame you fixed, is Luma Ray 3.2 Modify in the same filter.
2026.10.10.3Oct 10, 2026ReleaseOct 10, 2026

The reference pipeline, from stand-ins to the final clip#

Watch it on the studio

One shot, end to end: the team plays it with stand-ins, the DoP keeps that shoot with the shot and says who is who and which pictures go in, one press loads it into the Shot generator, the final frame keeps the stand-ins' composition, Restore through refs brings the cast's faces back, and Seedance tests before it renders in full. It shipped in 2026.10.10; here it is in the order you use it, played on LURIA's scene 34.

A monitor cart shows a faded stand-in frame pinned beside a warm reference photo of an actor, lit by a practical lamp on a film set
Rehearsal blocking kept under the real faces of scene 34
NewCameraShoot it with stand-ins, keep it with the shot. In the DoP's window, Reference holds the stand-in clip — uploaded, dropped or picked From the gallery — and says how long it runs beside the length the shot list plans; Make the clip as long as the video carries that length into the render. Scrub to the moment and press Use this frame: it becomes the shot's source frame, the composition everything after it is built on.
NewCameraSay who is who. Click each person on the source frame and say who they play — the shot's cast first, then the rest of the project's; a few words tell two stand-ins apart. The section shows the sentence the final frame's prompt is told: the person on the left in the white coat is LURIA.
NewCameraThe references, in the order they are sent. Each person's picture by the Shot generator's own rules, the set, the stills approved for the camera in References. Drag to reorder, or Alt+← / Alt+→; Leave out any.
NewCameraThe acting comes from the master shot — its action and the part of the script the shot plays, as the director has it; a coverage shot plays what the master plays. Draft with AI on a Seedance sequence reads it.
NewShot generatorOne press loads it all. Load into Shot generator builds the final frame on the source frame's composition, with the references after it and who is who in its prompt, and sets a Seedance sequence to Reference mode: the references as @Image1, @Image2…, the stand-in clip as @Video1, and a prompt that binds them. Loading renders nothing and costs nothing, and never replaces a setup somebody worked on without asking.
NewShot generatorThe final frame keeps the stand-ins' composition — the framing, the angle, where each person stands — and takes the faces, the clothes and the room from the references. Approve it and press Use as opening frame: the clip opens on it as @Image1.
NewShot generatorRestore through refs when the faces drift: the take is blurred until its faces lose who they are, then redrawn from the cast's and the location's pictures, the composition, poses and light kept. It shows what the model gets, in order, and its price before anything is spent; the restored frame is a new take beside the old.
NewShot generatorA test clip first, then the full clip. Seedance test makes the same prompt and references as a four-second, 480p silent clip to watch; Render full under it makes the planned length in 1080p with the same seed.
2026.10.10.2Oct 10, 2026ReleaseOct 10, 2026

Watch a release on the studio, and albums that fold#

A release's page can show what changed on the studio itself — a short demo on LURIA, played through or tried by hand — and a production with an album for every scene no longer buries From gallery under a wall of them.

A film still of hands folding scene folders into one tab on an editing bench lit by a warm lamp, soft violet and peach tones
editor's bench, a fan of scene folders collapsing into one labeled tab under a lamp
NewSiteSee what changed, on the studio. A release's page can open with a short demo on LURIA: press play and a pointer walks the new controls, one scene for each change, with the caption keeping up underneath. Try it stops wherever the pointer is about to act and waits for you to press the lit spot, and See it beside a change plays its scene. The Shot generator's release of 9 October, Sign up with Google, the practice tour and the Project gallery's keyboard have one already; in the full changelog such a release says Watch it on the studio.
FixedShot generatorAlbums fold in From gallery. A production with an album for every scene used to open Albums & tags as rows of chips over the pictures. The row now shows the first eight and the album you are in, +N more for the rest and Fewer to fold them back, and Find among… narrows them by name — type 29 for СЦЕНА 29. The same in the moodboard's picker.
2026.10.10Oct 10, 2026ReleaseOct 10, 2026

The reference shoot in the studio, Direction before generation, Cancel that cancels#

The DoP prepares a shot from the team's reference shoot and loads it into the Shot generator in one press, and a final frame can be restored through the cast's own pictures; every pre-production department takes a Direction and your own pictures as takes; the DoP reads the film's references and the sensor; Cancel stops a render at the provider; Seedance gets a Final frame and a test clip; Render edits a finished clip; the breakdown has Vehicles.

A film set at dusk with a small monitor showing a paused frame beside a clapperboard, a DoP's hand adjusting a camera in warm amber light.
monitor playback matches the slate clip frame for frame, director nods once
NewCameraThe reference shoot, prepared by the DoP. The DoP's window has a Reference tab: the shot as the team played it with stand-ins — the clip, a frame of it, who is who in that frame, the pictures the generator gets and the master shot's acting, marked as the director's. Load into Shot generator builds the final frame on that frame's composition with who is who in its prompt, and sets a Seedance sequence in Reference mode with the stand-in clip as @Video1, a prompt draft with the acting and the clip's length. A setup you worked on is never replaced unasked — Replace or Add — and the Shot generator quietly says when the reference changed after it was loaded.
NewShot generatorRestore through refs. On any final frame take: the frame is blurred until its faces lose who they are, then redrawn from the cast's own pictures and the location's — the composition, the poses and the light stay. It asks first with the pictures in the order the model gets them, the blur (Light, Medium or Strong, starting from the shot's size), the model and its price; the restored frame is a new take beside its source, marked Restored · TK01.
ImprovedShot generatorDraft with AI plays the master shot's acting in a scene's coverage, and binds the stand-in clip as the reference video.
NewPre-productionA Direction for every department. Casting, Costume, Makeup & Hair, Production design and Lighting open on a Direction — write once how the department should work on this project, and its agent follows it on every pass. In Casting, Rewrite with Casting Director writes a character again under it.
ImprovedPre-productionPrompt first. The words a button spends sit above it: a character's appearance and visual identity open Casting's camera test, and a costume look reads its name, description and references before Design the garment and Dress.
NewPre-productionYour own pictures are takes. Upload — or drop — a photo on any Casting view, any view of a makeup look, a costume look's garment or a location plate: it becomes the take, marked Your photo, and earlier takes stay in the history. Gaffer has Lighting references — pictures of the light a scene should have, followed by every Draft and Relight.
NewCameraThe sensor, and the camera from the DoP's chat. Full frame, Super 35 or Super 16 sits beside the Camera, and the window works out what the lens takes in — 50mm on Super 35 frames like a 72mm on full frame. Ask the DoP in chat to change a shot's camera: it comes back as a proposal in the vocabulary's own terms, and Apply writes it.
NewReferencesClips and Camera movement in References, read by the DoP. Bring in clips as well as pictures and file a camera move under Camera movement. What you approve for Composition, Camera movement, Palette or Mood shapes the DoP's camera when a scene is prepped, and Draft with AI on a Seedance sequence.
NewShot generatorChoose what a shot covers in the script. Click sentences and lines in the Screenplay beside the Shot generator; Draft with AI writes exactly that part, with exactly those lines. Back to the shot list undoes it.
FixedShot generatorCancel stops the render at the provider. At fal and Runway, Cancel ends the job — free while it is still queued — keeps no take, and says whether it was charged; on Magnific the bar says the render runs to the end. In Render, an edit made during the five seconds goes with the run.← from post #24 · suggested by 1 person
ImprovedShot generatorReferences in your order. Drag the final frame's references, or move one with Alt+← / Alt+→: they are sent in that order. The same for attachments in Render.
NewShot generatorA Final frame for Seedance. A Seedance sequence designs its hero frame from your references, one marked as the composition source; approve it and press Use as opening frame — the clip opens on it as @Image1.
NewShot generatorA test clip, then the full render. Seedance test makes a 4 s, 480p clip you can watch; Render full under it makes the same build at the planned length in 1080p with the same seed. Seedance 2.5's seed can be pinned, and every clip shows its seed.← from post #21 · suggested by 1 person
NewGalleryUse this frame. On any clip — a take, the gallery, Render, References or Program — take the frame under the playhead, at the clip's own size, into the project gallery, ready as a reference.
FixedBreakdownVehicles have a column of their own. A car, a bus, a train or one of its carriages is no longer filed as a prop — breakdowns already made have theirs moved. The sheet's Props and Set dressing also show what the Props window holds, marked +; in a new breakdown, script days never run backwards and read D1, D2…; Esc in a cell cancels the edit instead of closing the sheet.
NewProjectsDownload template. Under each upload slot of a new project: the scene breakdown and the shot list in the structure the studio reads best, as CSV or XLSX.
ImprovedSettingsSettings → Dictionaries is now Vocabulary.
ImprovedSiteEvery release shows its cover in the changelog and on its own page, not only the newest one.
NewRenderChange a finished clip without shooting it again. Pick Video edit in the catalogue, attach the take as the source and say what should change — the product, the background, the light, a character. Framing, timing and the camera move stay as they were. Fifteen new models sit there beside the Kling editors: FLUX.3 Edit Video, Gemini Omni Flash, Wan 2.7, Happy Horse, Grok Imagine, Luma Ray 3.2 Modify, Lucy, Bernini-R, ID-V2V and Kling O3 at 4K.
NewRenderRunway Aleph 2.0, the model behind Runway's Edit Studio. It edits clips of 2–30 seconds at up to 1080p, across cuts. Pin an edited first, middle or last frame to show exactly how a moment should look. It runs on your own Runway key, added in Settings → Profile.
NewRenderRecast, retake, insert. Swap the people in a clip for photos of new ones (MiniMax Recast), re-shoot a few seconds of picture or sound (LTX Retake), or cut a new scene in between two moments of the source (MiniMax Insert).
2026.10.09.2Oct 09, 2026ReleaseOct 09, 2026

Every release gets a cover#

The newest release opens on a frame of its own: one still from a film set that stands for what changed, with its slate line under the title.

A photograph drying on a clothesline above a smudged chalk slate on a warm, hazy film set at dusk
Slate chalk still wet, cover frame drying on the clothesline above it
NewSiteEvery release gets a cover. Now shipping on the changelog used to be the same gradient every week. It now shows one still from a film set that stands for what the release changed, with the slate line under the title.
FixedRenderA finished picture or clip is fetched again when the connection to the provider drops on the way, instead of the render failing after it was paid for.
2026.10.09Oct 09, 2026ReleaseOct 09, 2026

References that follow the shot, five seconds to cancel, one style per project#

Watch it on the studio

A shot's references and checks follow the people in it; every render waits five seconds with a Cancel that costs nothing; pictures paste from the clipboard; settings survive a reload; the Shot generator makes room on any screen; one style text rides on every prompt of a project; props take your photos again, and the DoP chooses the camera.

A chalked countdown on a film slate resting on a props cart, lit warmly, with reference photos clipped above and a hand poised nearby.
five second countdown chalked on the slate before anyone calls action
FixedPropsReplace a prop's picture, or add photos to it, on any item again. Upload — Replace once there is a picture — sits under every prop's picture, and a photo dropped onto the picture does the same; the source then reads Own photo. Reference photos are on every card, not only under Design. Since 2 October both had hidden behind the chosen source, and props made before then opened on Find, which offered neither.
FixedShot generatorA shot's references follow the people in it, not the whole scene. A shot opens with references for its own characters — a shot of an empty room gets the set and the props, nobody else — and a character sheet goes in only when it shows the scene's look and costume. Auto refs from scene is now yours to switch off: a shot nobody has set up then opens empty, for your own references.
FixedShot generatorThe pre-flight check asks only about who is in the render. It holds to the screenplay just the characters the prompt names or whose casting pictures go with the render — a location frame no longer warns about someone who isn't in it — and the card says plainly that a warning never blocks the render.
FixedShot generatorFive seconds to change your mind, and a Cancel that means it. Every render in the Shot generator and every run in Render waits five seconds — Sending in 4 s · Cancel — and that Cancel sends nothing and costs nothing. Once it is sent, the bar says it runs to the end and is charged, instead of offering a Cancel that wasn't one.← from post #24 · suggested by 1 person
NewShot generatorPaste pictures. Ctrl/Cmd+V puts a picture from the clipboard into the Shot generator's references, Seedance slots and frame to animate, and into Render's attachments; empty slots say Drop or paste images.
FixedShot generatorYour settings come back. A shot keeps its models' settings — resolution, format, seed — and they return after a reload, even one a moment after a change; a shot nobody has set up opens on the model you last chose for that stage. Render opens on the model and settings you left it on, for each project.
ImprovedShot generatorThe prompt stays where you are. Putting an @reference into the middle of a prompt keeps the field and the caret where you were. A render sends what the field holds when it goes — edits made while the pre-flight card is up, or during the five seconds, go with it. With Can view, the prompt says why it can be selected but not changed.
ImprovedShot generatorThe Shot generator makes room. It uses the screen it is given — wider on a large display, a right column that grows with the window, a layout that holds on a laptop and at 110–125 % zoom. Drag the handle under a prompt to make it taller and the seams between its columns to size them; your computer keeps both. Each stage's references sit right under its prompt, in Expand too, and a reference's × sits inside its tile.
ImprovedShot generatorThe shot's record under the prompt, as much of it as you want. Shot brief, Checks, Camera, Light, Continuity, QC and the Approval log sit under the prompt; fold or hide any of them and it stays that way on every shot, and a block with a problem keeps its red dot, folded or hidden.
ImprovedShot generatorFrom gallery opens on the shot's scene together with the cast, and narrows to Circled or Selects. The album you picked in the Project gallery is the one it opens in, and Browse all on the final frame narrows the same way, its filters in one row.
NewShot generatorOne style for the whole project. Write the look once — style, light, colour, film stock, lenses — in Project settings, the editor's Generation settings or under any prompt in the Shot generator, and it is added to the end of every prompt the project's shots are rendered with: storyboard and final frames, video and Seedance. A shot's own prompt stays short, every take keeps the full prompt it was made with, and Draft with AI leaves the style out rather than writing it twice. A project without a style renders exactly as before.← from post #22 · suggested by 1 person
ImprovedRenderEdit · Workflow · Render everywhere. Render's top bar has the same switch as Edit and Workflow, and the screen you came from opens back where you left it. The Shot generator keeps its shot in the page's address: reload, go Back, or share the link, and the same shot opens again.
ImprovedPropsProps across the scenes at a glance. Each prop's blocks on the timeline show its picture in that scene and what the scene does to it — In use, Damaged, Destroyed; hover for a bigger picture. Whole project lists the items that run through several scenes first and one-scene items as compact lines, and every scene button opens that scene with the item marked.
NewCameraChoose the camera. The DoP's window now has Camera among the optics — an ARRI Alexa 35, a Sony Venice 2, a RED Komodo, 16 mm film, a VHS camcorder — and the frame's prompt says what the shot was made on. The list is a dictionary like the rest, so a camera the studio adds is offered at once.
ImprovedShot generatorReferences stand out in the prompt. Every @image, @video and @audio in the prompt is tinted where it stands; one that points at no attached reference turns red, before you spend a render on it.
2026.10.06Oct 06, 2026ReleaseOct 06, 2026

Your address is yours#

Watch it on the studio

Signing up with Google needs an invite code too; an address waiting on a workspace joins once its owner confirms it; and Google takes back an address that was never confirmed.

A sealed envelope pinned on a corkboard among call sheets, lit by a warm desk lamp, with an out-of-focus hand reaching toward it.
a call sheet envelope, sealed, waiting for the one name that matches the address on it
FixedSiteSigning up with Google needs an invite code, like signing up with a password. Sign-up has a Sign up with Google button that uses the code typed on the page. Accounts that already exist sign in with Google as before.
ImprovedSettingsAn address waiting on Members joins once its owner confirms it. Typing that address at sign-up no longer gets anyone into the workspace. Opening the link in the confirmation email does. Someone who has already signed up can be added again and is in at once.
FixedSiteGoogle takes back an address that was never confirmed. If an account was opened with your address and a password but never confirmed, signing in with Google makes it yours alone. That password and its two-factor stop working, and every other session is signed out.
2026.10.03Oct 03, 2026ReleaseOct 03, 2026

The practice tour in sections#

Watch it on the studio

The practice tour opens on its path, walks the editor first and celebrates each of its six sections; Prep the Scene no longer re-runs a finished shot list, and gallery pictures load just ahead of the scroll.

A hand chalks the next of six marked sections on a studio floor leading toward a softly lit desk, warm amber light, shallow focus.
six chalk marks on the floor, a hand lighting the next one
ImprovedGuideThe practice tour is a walk in six sections. It opens on a card that shows the scene and the path, walks you around the editor before any work, ends each section with a small celebration and a Continue, and lets you go Back a step. It opens in its own tab, answers only its own buttons, and Skip or Done hands you back where you started.
FixedEditPrep the Scene pressed in the first seconds after opening a project no longer re-runs a shot list that already exists, and a breakdown stage the studio has just finished is not started again.
ImprovedGalleryPictures near the edge of a gallery load a moment before you scroll to them, instead of shimmering as placeholders.
2026.10.02.4Oct 02, 2026ReleaseOct 02, 2026

Keyboard everywhere, coverage, continuity between scenes, pickers by outcome#

Watch it on the studio

The whole studio answers the keyboard; the shot list says what coverage is missing and where the line is crossed; each scene is compared with the one before it; and model pickers start from the result you want.

A continuity desk with two pinned polaroids compared side by side, a marked shot list, and a glowing follow-focus ring in soft warm light.
continuity desk, two polaroids pinned side by side under a glowing follow-focus ring
ImprovedStudioThe whole studio works from the keyboard. Every clickable tile, row, chip and picture is a real control: Tab reaches it, Enter or Space presses it, Esc closes a menu, and one focus ring shows where you are.
NewShotsThe shot list tells you what coverage is missing — a two-hander with no reverse, a scene with no wide, a handled prop with no insert, a turning point with no reaction — and where a cut crosses the line or two eyelines do not meet. Warnings, never blocks: accept one as it is and it stays answered.
NewContinuityEach scene is compared with the one before it in the story: every person's costume, makeup and props in hand, the set, its time of day and practicals. A change with its cause reads as a change; one without reads as a difference you can fix or accept as is.
ImprovedRenderModel pickers start from what you need — Keep the face, Camera move, Speech in shot, Quick previz, Final quality — and pick the studio's recommended model for it; the model and its vendor sit underneath, and you can still choose one by hand.
ImprovedShotsAlbums and tags fold away in the gallery picker. One press on Albums & tags opens them, another folds them; folded, the button says which album and how many tags are filtering, and open they keep to a third of the window, so the pictures are always in view.
ImprovedRenderAn answer folds to its header — press the chevron or the header itself — and stays folded when you come back. The model catalog and the settings column stay on screen while the results scroll, on an iPad too.
2026.10.02.3Oct 02, 2026ReleaseOct 02, 2026

The rest of the sprint: the whole shot in one window, decisions that say what they do, props, wardrobe and makeup continuity#

The Shot window holds the whole shot; every decision says what it opens, sends back and costs; interpretive fields say where they came from; props, wardrobe and makeup have continuity of their own; the crew feed has channels; a production has a language; Casting checks characters against the screenplay. And: a missing controlling idea is an exception you decide, dialogue says where it is heard from, only what is heard goes to sound, and a poster is not progress.

A continuity binder on a film set table with photo references of a prop, costume and makeup, lit by a warm practical lamp, out-of-focus crew behind
continuity table holds the whole shot, one owner per fact
ImprovedDirectorA screenplay with no controlling idea says so. The Director, Structure and the Producer's script info show it as an exception: write the idea, or waive it with a reason — either goes in the record, and Breakdown keeps it as an open item until someone decides.
ImprovedSoundEvery line of dialogue says where it is heard from — On camera, Off camera, Voice-over or Pre-lap, from the screenplay's own (V.O.), (O.S.) and (PRE-LAP), never guessed — and Needs ADR is a flag of its own with its reason. Spot with Crew is now in History and Costs, and its prompt can be edited.
FixedBreakdownOnly what is heard goes to sound. The breakdown keeps Special effects, Lighting and Sound apart: a practical lamp goes to Lighting, smoke to Special effects, a gunshot's squib to effects and its report to Sound. Breakdowns already made were sorted by the same rule; anything unclear stayed where it was.
ImprovedProducerA poster is marketing, not progress. One-Sheet runs no longer count as the crew's production work or block a scene when they fail; the status report gives them a line of their own and Costs labels their spend Marketing.
NewShotsThe Shot window holds the whole shot. Below its checks: the camera package, the light plan's step and its three zones, continuity — vetoes, waivers, what went stale and why — QC, and the full approval log, each with a button to the department that edits it.
ImprovedDecisionsA decision says what it will do before you make it. Approve says what it opens; Revise and Reject say who the work goes back to, what goes stale and roughly what the rerun costs, on whose key; Waive says what closes unmet.
ImprovedScenesA scene's function, charge and summary say where they came from — the screenplay, the agent, or a person — with their history. A Re-prep never overwrites what a person wrote or approved; it offers its new reading beside it.
ImprovedSoundEvery line on the cue sheet carries its editorial facts: the take it plays on, sync, a lock to that take, its revision and who approved it — and it warns when the picture under an approved line changed.
ImprovedCrewThe crew feed has channels: Decisions, Blockers, Outputs, Log and Conversation, each switched on or off, with a count of what is new in a hidden one.
ImprovedProduction DesignThe set has one owner per fact. The Production Designer's time of day, light and palette are read, not retyped, by the DoP and the Gaffer; the DoP agrees the set for the coverage before deciding the look. The set's time of day now reaches the video prompt.
NewPropsProps and set dressing are two inventories, each item joined across its scenes, with its state in every scene — intact, in use, damaged, destroyed — and its multiples worked out from them. An item's description is approved first, then it is found, built or designed; generating a reference is no longer the default.
NewCostumeA continuity plot for wardrobe: each character's scenes by script day, in story order, with the look worn, its condition, why it changes, and its multiples. Continuity now reads the story's order, so a flashback no longer reads as going backward.
NewMakeupMakeup shows each look's progression: where it starts, the script days it spans, its wound stage or intensity, its approved reference — and flags a scene that contradicts it.
NewLanguageA production has a language. The crew is told which language to write in; project text keeps its original wording.
ImprovedCastingCasting checks a character against the screenplay — age, gender, hair, build and more against the casting description and the prompts, and, on request, Claude against the approved picture. Contradictions are warnings with Fix description and Accept as is, in Casting and before a render.
2026.10.02.2Oct 02, 2026ReleaseOct 02, 2026

The Producer's validation, one owner per light, help on every screen#

The screenplay's validation now opens Pre-production; light, look and grade each belong to one person; the ? opens the book on the window you are in; Members and Usage & spend show the real workspace.

A stamped open screenplay under a warm lamp on a producer's desk, with a blurred gaffer adjusting a single lit lamp on a film set behind it
stamped pages open the set, one lamp already claimed
ImprovedProducerNothing is prepped until the Producer has validated the screenplay. The Validation tab approves it, sends it back, or waives the check — a waiver says why and what it leaves open, and goes in the record. Until then Prep the Scene and Full Pre-Production say what they wait for and open the Producer; the header, Workflow, Blockers and Next step all say the same.
ImprovedLightingLight, the look in camera and the grade each have one owner. The Gaffer's plan is what stands on set; colour temperature, contrast and mood are the DoP's call; the grade intent is the DoP's, for the colourist. Each is approved by its owner, and the Gaffer's draft only proposes — it never overwrites what a person wrote.
NewHelpHelp on this screen. The ? menu opens the book on the section for the window you are in, and a window's own ? does the same. Blockers, Next step, the run plan and the failure desk carry a Read more; the Guide keeps its tours and points into the book for the rest.
FixedSettingsMembers and Usage & spend show your real workspace. Members lists who is in it, their access and when they were last here — add someone by email, change access, remove; Usage & spend counts this month's generations, video seconds, crew time and estimated spend from what the studio recorded. There is no plan billing yet, and the page says so.
2026.10.02Oct 02, 2026ReleaseOct 02, 2026

The rest of the new design#

The last of the redesign lands: the timeline remembers how you left it, the breakdown's estimate and progress read like the rest of the studio, the Bin finds and plays your sound, every model picker says what a model is good for, and the team talks beside the crew in every window. The landing, changelog and settings take the same look, LURIA is open to everyone, read-only — and the Guide has a game: shoot one scene of it, then keep it as your own project.

An editing bench with a film reel paused and marked, warm lamp light, blurred crew in violet shadows behind
Editing bench holds the reel exactly where she left it, mark and all
ImprovedProjectsA project card says how far it got: whether the screenplay is read, how many scenes, shots and takes it holds and how many renders failed. Edited is the last change to anything in it, and the list sorts by it.
FixedShotsChanging a shot's aspect or frame rate no longer marks its takes out of date — neither reaches the render.
ImprovedMakeupBefore a character's looks, Makeup lists what Casting must make first — the Character set and the Full length, with any missing angle — and its button opens Casting on that very action.
ImprovedLightingEvery shot's light plan is Drafted, Planned, Approved or Executed — on its card, in the list of shots and in the scene's count — or says it is not lit yet.
ImprovedEditTakes and renders are named the way the timeline names them — Sc 03 · 01 · Take 32, Sc 03 · Location plate — in the Bin, the Project gallery and Render, with the model as its picker calls it.
NewGuideShoot your first scene. A game at the top of the Guide's Start here: pick your chair on set and walk scene 3 of LURIA — the porch at dawn — from the screenplay to a printed take. Every move chooses among what that production really made: its shot list, storyboard drafts, Lev's portraits and costume designs, the location plates, the takes of its first sequence; the budget adds up what each cost, and the credits roll with your name.
NewGuideMake it my project. At the credits, the scene you walked becomes a project of your own — its shots, cast, costumes, plates and takes, with your picks as its selections — and opens in the studio, ready to change and render.
NewGuideThe practice project. Take the tour now asks where to walk it — on a practice project, the default, or on one of your own. The practice project is one scene of LURIA, Lev Zasetsky in the hospital corridor, in the real studio: run the breakdown, cast him, dress him, design the wound, draft the corridor, find the spoon, board it, light it, make the frame and the shot, spot the sound — every button works, the crew answers with what LURIA really made, nothing is billed and no key of yours is needed.
NewShotDraft, on Seedance 2.5. Switch Draft on in a shot's video settings and takes come back at 480p for about a fifth of the price — judge movement and performance on drafts, then press Render final 1080p under the one you keep: the same take, rendered again at full resolution. A draft can be finished for seven days. See Shots.
NewEditSave view. In the timeline's ⋮ menu, Save view keeps the zoom, where you were and which departments are hidden, and the project opens that way next time; Show all brings every lane back. The zoom shows its percentage — click it to fit the whole project.
NewEditDepartments ▾ on the Next step bar lists every department in the order the work flows, what each waits on, and which one is next — pick one to open it. The crew's faces now sit in a row under Crew.
ImprovedEditFull Pre-Production is the main button while the breakdown is being reviewed, with Open Scene breakdown beside it.
ImprovedBreakdownThe breakdown's estimate and its progress are drawn like every other window: the estimate with its pages, stages, takes and cost; the progress with its six stages, the scenes as cards, and the live output beside it.
NewSoundThe Bin finds and plays your sound. Tabs for All, Shots, Audio and Rendered, search with ⌘F, audio rows with their waveform and Play, and a mark on what is already on a cue or in the cut. In Sound & Score, Sound cues follows each theme through the scenes it plays in, and a scene lists its clips — with Upload audio.
ImprovedShotsEvery model picker says what a model is good for first — Consistent characters — Nano Banana 2. Prepping props asks which Claude model reads the scene. In the Shot generator, Seedance's image, video and audio references sit in their own groups, and a closed Advanced shows what you changed.
NewChatTeam and Crew, side by side. The Crew panel and every window's chat switch between the crew and the people on the project: your messages on the right, days marked, @ to name someone, and a dot on a window's Chat when someone wrote to you.
ImprovedProjectsEach phase says what closes it — hover a phase to read Done when ….
ImprovedStudioThe landing, the changelog, Members, Billing, Analytics and the studio's settings take the studio's look. The Guide's Director pictures load, and the tour lights what each step made and stays on screen.
NewDirectorOverview, the Director's first tab. The whole project from the director's chair: the phase it is in and what closes it, Needs you — every department's work that is in and waiting for your decision, to Approve or Revise right there, in every department: the take in the cut, the breakdown, the props list and the sound & score included — and every department in every scene, five scenes at a time or as one grid, with Open → into each department on its scene. See the Director's window.
NewProjectsLURIA 0408 is in everyone's Projects list. A copy of the project, open to every account as Can view: read every window, watch the cut, download what is there — nothing in it can be changed or rendered. See what Can view sees.
2026.09.30Sep 30, 2026ReleaseSep 30, 2026

Windows that read like the department#

Lighting and Production Design are laid out the way their departments work: Lighting picks a shot and plans it, or compares the scene's shots side by side; a scene's Production Design reads pictures first, one row of steps with what is done ticked. The menus hold only what works, the crew panel shows the crew actually cast, and the sound sheet, sign-up and the pipeline diagram stop claiming what the studio does not do. The guide's dead ends are gone, and Export sits beside Share. One Next step bar over the timeline says what the project needs now, every department is on the timeline with what it waits on, and the timeline works from the keyboard.

A corkboard of pinned photos and sketches with tick marks beside finished ones, lit by a warm desk lamp, soft violet shadows around the edges
production designer's board reads pictures first, ticks climbing the margin
ImprovedLightingPlan one shot, or compare them all. The Lighting window lists the scene on the left — its context from Production Design, then one entry per shot with how far its light plan has got, then Compare shots. A shot's details are grouped by who owns them: Lighting, On-set look, and For post with the grade intent. The palette note in the crew chat now comes from the Production Designer.
ImprovedProduction DesignA scene's Production Design reads pictures first. One row of steps — Space, Plan, Isometry, Concept sketch, Blocking, References — with a tick on finished ones; the scene's pictures at the top of Space; an empty box with Design for any picture not made yet; and a prompt pointing to the next step. A scene that is already designed opens where you left off. In a references-only production, a Location splits into Concept, Physical design, Palette & light, Reference photos and Generation prompt.
ImprovedEditThe menus hold only what works. File is the project, a new Departments menu opens the work in the order it flows, and entries that did nothing — Save, Cut/Copy/Paste, Set in/out, Add marker, Snap, Run all agents — are gone, with the Redo that only repeated Undo. An Undo arrow sits beside the timeline's zoom; the department filter is remembered for each project, with a dot while it is on; clips on the timeline read Sc 04 · 02 on a track called Clips.
ImprovedCrewThe crew panel shows who is actually cast. Pointing at Crew lists this project's cast — click one to talk to them — or says No crew cast yet with a Cast button. The stand-in roster with its always-working dots is gone, and so are Colorist and Writer, which the studio does not have.
FixedSoundThe sound sheet no longer invents anything. A shot's dialogue is the screenplay's own line, or No line for this shot; a scene nobody has spotted says Not spotted yet. When Preview Stems cannot play, it says why, and the stem switches turn off with it.
FixedHelpThe guide has no dead ends. The tour works from every screen — pick one of your projects, or create one — and during it you press the real, lit button yourself. A window's ? always opens a written page, never Soon. The card and the option that led to pages which did not exist are gone.
NewStudioExport sits beside Share in the top bar and opens Deliverables.
FixedStudioNo more claims the studio cannot back. The top bar no longer says All changes saved when nothing checks it — what a provider error looks like is under Preview service messages in Profile, beside your keys. Sign-up and first-run offer only the crew the studio has. The old diagram is called Pipeline reference, opens in plain words with a Technical details switch, and shows only the checks that really run. The fake search on the studio page is gone.
ImprovedStudioSection titles in department windows are filled pills, so they stand apart from the field labels under them.
NewEditOne Next step bar over the timeline says what the project needs now and carries its button — the prepping run, the breakdown, First steps, then the phase's next action — and stays once First steps are done. Open it for a card per scene while scenes are prepped; press one to prep it. Prep next scene and Full Pre-Production are always on it while scenes wait.
ImprovedEditEvery department is on the timeline once a project has scenes. A block is filled once someone approves it, outlined while it can be worked, and dimmed with a lock while it is waiting on something — hover it to see what. ⛔ still means a real failure or veto, never a step not reached yet.
ImprovedEditThe Departments navigator says what each department waits on — Waiting on Casting · Character set — and marks one as Next. Costume and Makeup sit under Casting.
ImprovedEditThe timeline works from the keyboard. Tab reaches the transport, the playhead (arrows, Shift+arrows, Home/End), scenes, sequences and shots; Enter opens them and Shift+F10 opens their menu; whatever has focus carries a ring.
ImprovedCastingCasting reads as one scroll, pictures first — Camera test, Sheets, References, Character, History — with Next at the bottom. A character's tier sits beside the window title, so you can change it wherever you are.
ImprovedRenderA model's settings read in words — Model thinking, Content filter, Avoid, Answer length — and the provider's tuning waits under Advanced, the same panel in Render, the Shot generator, Retouch and Upscale. Closed, it says how many settings you changed (Advanced · 2 changed); the browser remembers whether it is open.
FixedRenderRandom means random. Render's seed reads Random and the first run after opening the page now sends a random number, not the same fixed one every time; Pin keeps one number, including one you type from a take you liked.
ImprovedStudioThe whole studio in one look. The screens that still wore the old palette now match the rest: Render and the Shot generator, the Bin, Program, Share, the Scene window, the gallery and its viewer, moodboards, the crew's chat beside a window and in Project chat, the crew drawer, Props, the Marketplace and Pipeline reference. Clips on the timeline are drawn in the studio's blue-grey.
ImprovedShotsThe Shot generator reads top to bottom: stages down the side, what matters in the heading, the brief, checks, prompt and model in one rail, with the Design button always in reach at its foot.
ImprovedPropsProps look like every other department: a card per item with its picture and what makes it, the rest under Additional details, Used by picked from your cast. Add a prop with its picture in one step, search props, and deleting one asks first. Designing a prop's reference, an isometry or a concept sketch shows the image model and its price before it spends.
ImprovedEditDeleting or writing a shot asks in a small window instead of the browser's; if it can't be done, the reason stays there with Try again. Program opens full screen, and the Bin's + opens the Project gallery.
ImprovedStudioYour film is a project, everywhere. The list, New project, Render, Workflow, view-only notes, messages, the crew and the Telegram bot, the tour and every error say project; reel now means only the cut. The timeline workspace is Edit, the per-shot window is the Shot generator, and the camera department reads DoP.
ImprovedStudioThe top bar reads in one line: the menus sit inline from 1600px, the layout says just Studio ▾, the screens are Edit · Workflow · Render, and Guide, Export and Share close the row — Chat, ⛔ and Crew are icons with their names on hover.
ImprovedWorkflowFive phases, no Post. A project goes Development → Breakdown → Pre-production → Production → Delivery. Sound and the cut are built in Production, as the shots are approved; picture lock, the colour grade and the mix are the last steps of Delivery.
ImprovedStudioThe rest of the studio in the same look: Account, Dictionaries and System prompts, the studio Overview, Cast your crew, Scene breakdown and Shot breakdown now share the surfaces, top bar and buttons of every other screen. Each crew role has the same colour everywhere.
ImprovedRenderTakes on their way show as placeholder tiles in the shape of the result, and ⌘ Enter in the prompt designs. The Marketplace shows placeholder cards while it loads, and casting a disciple onto a project confirms who is now on it.
2026.09.29Sep 29, 2026ReleaseSep 29, 2026

Screens that say only what is true#

The Shot window shows its take again on a laptop screen. Costume and Makeup follow the person you click, even while they are open. The sound sheet stops inventing a score for shots nobody spotted, and the delivery sheet stops promising a codec and stems the archive does not hold. The Producer's review no longer pretends to save. And every missing or refused key is described in one sentence that says where to connect it — with a key that renders but cannot read its balance called what it is: working. And before a video renders, the crew now reads its prompt against its references and offers a rewritten prompt where it would be refused — as advice, never a block.

A hand compares a notes page to pinned reference photos beside a laptop showing a paused film take, warm lilac-lit office
continuity table, playback restored, prompt checked against the pinned references
NewShotsThe prompt is read before a video renders. Animate a shot — Seedance or any other video model — or run a video model in Render, and the crew reads the prompt against the references first: a recognisable real person or a franchise character, gore, a reference used for something it does not show, instructions the model will get wrong. What it finds appears on the card that holds the render; when the prompt is what needs changing, it offers a rewritten one — Render with this prompt, Put it in the prompt box, or Render as written. It is a recommendation, not the provider's moderation: a request it passes can still be refused, and one it flags may go through. It never stops a render.
NewShotsChoose how a video is checked, and see what it costs. Among the video's settings, under bitrate, a check_materials row: Off, Claude (the read above — its tokens and the Producer's time, priced), or Seedance test — the same prompt and references sent to Seedance as a 4-second 480p clip, so its own filter answers before the full take is paid for. A refusal stops on the card with what it objected to; a pass costs the clip. The filter is not the same every time, so a pass means this time.
FixedHelpThe Studio tour no longer stops at a monitor that isn't there. On a new production its Program stop pointed at the monitor, which the First steps list stands in for until the first take; it now lights that place and says what stands there.
FixedShotsThe take is back in the Shot window on a laptop screen. Since the Decision panel arrived, a short screen squeezed the preview to nothing — no picture to see, and ★ Select, Retouch and the size badge hanging over the heading. The preview now keeps its height, and the window scrolls to what is below it.
FixedCostumeCostume and Makeup follow the person you click. With the window open, another person's track — or a crew card naming them — moves it to that person: what you typed is saved first, and a render in flight finishes before the window leaves. The header counts looks only once they have loaded; No looks yet appears only when there are none.
FixedSoundA shot nobody spotted says Not spotted. The sound sheet used to fill every row with the same leitmotif, key and tempo and sign it with names nobody chose; the timeline and the editing-timeline export carried that on. Now an unspotted row is empty, nothing is written out for it, and the sheet is signed by the Disciples on the production's sound and score seats — or by the roles, when none is.
FixedExportThe delivery sheet claims only what the archive holds. No ProRes 422 HQ · Rec.709, no separate stems: the format is the production's, and the sound is the one inside the rendered files.
FixedEditorThe Producer's review no longer pretends to save. Save review stored nothing; it is gone until reviews are recorded, and the Validation tab says the draft closes with the window.
ImprovedSettingsOne sentence for a missing key. Wherever a key is missing it reads the same — Drafting a prompt needs an Anthropic key. Connect yours in Profile → Keys & integrations, or add one for this production in Generation aggregator — and the link opens Profile on that section. A refused key says where to replace it.
FixedSettingsA fal.ai key that cannot read its balance still works — and now says so. Profile shows Works · balance not shown with a link to make a key with billing access; Costs and Render link to your balance on fal.ai; a production's own key reads Billed to Luria's key. No more balance: ADMIN key needed.
2026.09.28Sep 28, 2026ReleaseSep 28, 2026

One chat per production, and what the Inbox asked for#

The chat moves into the production: one button in its top bar opens the people on it, its crew and its groups — in one place instead of four. And what people reported, put right: every department window shows its own header again instead of hiding it under the top bar, a shot's render is billed as the one take it keeps, the takes strip scrolls again, the screenplay beside a window opens at its scene, an unsent prompt survives a reload, Render leads back where it was opened from, and From gallery finds a picture by its name.

ImprovedChatChat in the production's top bar opens its chat — from the Edit Suite and from Workflow — with the number of messages from people waiting for you on the button. Down the left: Groups, People and Crew. Click it again to go back to where you were. The separate Messages screen, its panel and its sidebar entry are gone; a link to a conversation from before opens it in its production's chat.
NewChatEveryone on the production is in its chat. Under People is whoever made it, whoever it is shared with and its workspace; click a name to write to them. The conversation is about this production — the same two people have another one in the next production they share.
NewChatNew group puts people on the production and crew members at one table. With people in it the crew answers when someone @mentions them; with crew members only it is a room, as before.
FixedEditorA window's header is visible again. Every department window — Gaffer, Costume, Makeup, Props, the Shot generator and the rest — opened with its title, crew switcher and Close tucked under the studio's top bar. While a window is open, the top bar now steps under its backdrop.
FixedShotsOne render, one take — and one charge. The Shot generator offered some image models' number of images setting; set above one, the provider drew and billed every image while the take kept the first. The setting is gone from the Shot generator, and a render never asks for more than one. Several variants at once is what the Render studio is for.
FixedShotsThe takes strip scrolls again. A slot with more takes than the strip is wide shows a thin bar under it, and the mouse wheel over the strip moves it sideways to the older takes; at either end the wheel scrolls the window as before. The same for the frame-to-animate and last-frame strips.
NewShotsSearch by name in From gallery. Type part of a file name, a caption, a character, a shot code, a tag or an album, and the picker shows only what matches; × or Esc brings the whole gallery back. The Project gallery's own search now finds a stack by the name it is shown under, too.← from post #23 · suggested by 1 person
FixedEditorThe screenplay opens at the scene. Opening a shot or a Production Design scene no longer reloads the whole screenplay and runs through every scene card before landing: the dock opens straight at that scene, and it is read once per production.
FixedRenderAn unsent prompt survives a reload. What you type is kept in this browser, one draft per production — press Reload when the studio has been updated, or come back later, and it is still in the box. Reloading or closing the tab during a run asks first, because the run stops with the page.
NewRender← Back to where you were. Opened from the Edit Suite, Workflow, a production's card or References, the studio shows a Back button at the left of its top bar that returns you there — the Edit Suite on the scene you had in focus, Workflow on its phase.← from post #17 · suggested by 2 people
FixedEditorEscape closes the Props window, like every other department's — it used to stay open, and its backdrop swallowed the next click on the timeline.
FixedShotsTake names stay as they are in a translated page. With the browser translating the studio, a take's name came out as Ш230-250 · ТК09; it now keeps the shots and the attempt exactly as the file on the drive is named.
FixedTelegramThe Telegram bot can list the studio's productions again, so it can open the one a complaint is about instead of saying it cannot.
2026.09.27.3Sep 27, 2026ReleaseSep 27, 2026

Where the production stands, and Messages#

Every production now says which phase it is in, what is blocking it and what each shot has reached, and a take is approved by a person, not by being rendered. Props, costume, makeup, light and sound have their own lanes on the timeline. Messages lets people in a studio write to each other, with the crew at the table.

NewStudioThe phase in every header. A production says where it stands — Development › Breakdown › Pre-production › Production › Post › Delivery — under its name in the Edit Suite, on its card in Productions and in the Studio. It moves by itself as the work gets done; it is no longer picked by hand. Click a phase to open Workflow, a new screen that lists every phase's gates and what is still open in each. A gate can be waived, with a reason.
NewEditorA departments navigator on the left of the Edit Suite: the scene breakdown and every scene with its step, then every department with how far it has got, its blockers and what has gone stale. A row opens its window. Selecting a scene narrows the navigator, the Bin and the timeline to it; All scenes widens them back.
NewEditorBlockers. ⛔ in the top bar counts what is in the way. The panel lists every blocker by department — what blocks, whose it is, what it stops, since when — and each one has a button that goes to fix it: open the window, retry, accept as is, or waive with a reason.
ImprovedShotsOne word per shot: Planned, Briefed, Taken, Approved or In cut, plus Blocked or Stale. It reads the same on the Shots track, in the shot list and in the Shot inspector. READY is gone from the timeline's lanes; each lane says how far its department has got.
NewShotsDecisions on takes. The Shot inspector has a Decision panel beside the takes: Approve, Revise, Reject or Accept as is, each with a reason, made by whoever holds that seat. A render no longer makes itself the Select. The cut plays the approved take; if none is approved, the Select you circled; if there is none, the newest take.
NewDirectorA run plan before anything runs. Full Pre-Production and Re-prep first show what will run, what will go stale, what it costs and whose key pays. The Director's Run scene is now Preview pipeline, and it says that it runs nothing.
NewDirectorCancel stops the scene being prepped within a few seconds, so it stops costing money. Stop after this one still lets that scene finish. Stop prep in the Director's window works the same way as Cancel.
NewCrew chatCrew advice comes as a task. When the crew finds something in the way, it posts a card: what to do, what that makes possible, what it needs, the estimate, and a button that starts it.
NewStudioFirst steps. A new production opens on six steps, from the screenplay to the cut. Each step is ticked when its work is actually done, and the next step has its own button. File → First steps… brings the list back.
ImprovedSharingCan view shows only the buttons you can use. Every window follows one rule: without the right, there is no button; with the right but a condition not met, the button is disabled and says why. Only a production's owner can delete it, and the dialog says what will be deleted.
ImprovedStudioProduction → Sequence → Take. A sequence keeps the production's format unless it is given its own. The transport bar names any clip that came out in a different frame. New productions start at 16:9.
FixedRenderThe generator stays inside the production it was opened from. Other productions' takes show only with All productions switched on. Prices name the aggregator that charges them, and Costs shows each production's spend and whose key paid.
ImprovedStudioThe stage codes A1–A6 are gone from the screens and from the crew's replies. Each thing now has one name, the same everywhere.
NewTimelineProps, costume, makeup, light and sound have lanes on the timeline. Props get a lane per item, grouped Hero · Featured · Background. Costume and Makeup get a lane per person, and each block names the look. Lighting and a new Sound department get a block per scene. A block opens its window on that scene, person or prop, so the windows no longer carry lists of their own to click through.
NewTimelineHover a block for a glance. Rest the pointer on a block and a small picture of what its window holds appears: the frame the monitor would show there, the location plan, the board panel, a person's portrait, a few of the props.
NewMessagesMessages. Write to anyone you share a workspace or a production with, one to one or in a group. You can seat a production's crew at the table; they answer when someone calls them by @name or @all. The button with the unread count in every header opens the chat over the screen you are on, the Edit Suite included. Each production's crew rooms are there too.
NewPlatformClaude outside the studio (for studio staff): connect Claude Code to the studio with an API key from your profile. It can read your productions — screenplay, breakdown, shot list, briefs, the departments' work and rendered frames — and it changes nothing.
FixedSiteThe home page, the deck, the release page, sign-in and sign-up now promise only what the studio does for a new production. They show the crew a production starts with. The plans list no features the studio has not decided on, and the logos, testimonial and figures we could not stand behind are gone.
2026.09.27.2Sep 27, 2026ReleaseSep 27, 2026

The studio speaks the crew's language#

Buttons and windows now use the words a film crew uses: you prep a scene, design and reshoot a take, circle the ones you like and pick a select. Nothing works differently; it is only called what it is on a set.

ImprovedDirectorPrep the Scene is the button that writes a scene's shot list and brief (it was Analyze Scene); a prepped scene offers Re-prep. On the timeline banner, Prep next scene does the next one and Full Pre-Production does every scene still waiting. The Director's window ends the run with Stop prep, and the scene bar reads Prepped · 6 setups.
ImprovedDepartmentsDesign makes the first take and Reshoot makes another. That holds everywhere: in Casting, Costume, Makeup, the Storyboard sheets, Props, the Production Designer's sheets and location references, the Shot generator (Design final frame) and the Render studio's run button. The Production Designer's empty scene has one button, Design the set. The poster is now the One-Sheet, opened from File → Design the one-sheet…. In the Props window, Prep the Scene and Prep all scenes build the props breakdown.
ImprovedCastIn Casting, the neutral turnaround lives in the Camera test tab: the Character set of four headshots, plus the full length, with Take # under each tile. A costume is a look, and a character's looks make up their wardrobe set: use Design looks or New look. The makeup states are makeup looks too: use Design looks or Add look.
ImprovedCrewThe Storyboard Artist can Board the scene and Re-board it. The Gaffer rewrites a lighting plan with Relight. Sound & Score drafts its cues with Spot with Crew.
ImprovedTimelineThe first block on the timeline is Development / Production Office. The Art department's plan lane is the Floor plan. The left panel is the Bin, and its third tab is Rendered.
ImprovedDeliveryFile → Deliverables… (it was the Export assistant) has the Project master with Download master, and the backups tab is the Vault.
ImprovedGalleryThe gallery's heart now circles a take, and the filter is Circled. The production's pick for a slot is a select: the filter is Selects, the chip on the tile reads SELECT, and the Shot generator marks it ★ Select. The glossary lists every new word.
2026.09.27Sep 27, 2026ReleaseSep 27, 2026

Add shots and sequences on the timeline#

The shot list is edited where the film is laid out: a Seedance sequence is added, copied or removed from the Sequences track, a shot from a + at the end of any scene, and a scene the DoP has not reached yet takes its first shot by hand.

NewTimelineAdd a sequence. On a Seedance production, right-click a card on the Sequences track: Add sequence after, Write a sequence… (the DoP writes its first shot from one line), Duplicate sequence, Add shot to this sequence and Delete sequence. A sequence you add is numbered off the one before it — after B08-2 comes B08-2a — and the sequences around it stay exactly where they were, so no take lands on a sequence it was not rendered for.
NewTimelineAdd a shot where there was none. A scene with no shots yet shows a dashed Add shot slot across its length — its first shot, without analysing the scene. Hover the last shot of any scene for a + in its corner, and Sequence → Add shot / Add sequence adds at the playhead. The playhead moves onto whatever was added, so it is on screen and in the monitor.
FixedTimelineDeleting from the Sequences track deletes what you clicked. On a Seedance production the old Delete shot there removed a shot counted by the sequence's place in the scene, not a shot of that sequence. It is now Delete sequence, and it asks first.
FixedShot listAnalysing a scene you started by hand keeps the DoP's first shot. When a shot you added and one the DoP planned had the same number, the DoP's was dropped without a word; it now takes the next free number instead.
2026.09.24.3Sep 24, 2026PatchSep 24, 2026

Tell the Telegram bot how to behave#

The bot now keeps what you tell it about its manner — shorter answers, no preamble, English in this chat — and tells a remark about itself apart from a wish, a fault or a correction.

NewTelegramTell the bot how to behave, and it remembers. Keep it shorter, don't start with “Looking in the documentation”, answer in English in this chat — the bot keeps it, and a line under its answer says what it kept and for whom. A rule for yourself or for your chat holds at once; a rule for everyone goes to a studio admin, who accepts, rewords or declines it in Settings → Telegram. It keeps only what you ask of it from now on, in your own words: a wish for something new still goes on the feedback portal, a fault in the bot is still a ticket, and a correction of a fact never becomes a rule.
2026.09.24.2Sep 24, 2026PatchSep 24, 2026

The Telegram bot speaks when spoken to#

In a group chat the bot now answers only the messages meant for it — a mention, or a reply to one of its messages — and every conversation it has is kept where the studio's staff can read it back.

ImprovedTelegramThe bot answers only when you talk to it. In a group it used to answer every message, people talking to each other included. Now it answers a message that mentions it, a reply to one of its own messages, and its commands (/id, /help, /problem); everything else it leaves alone. To answer a question it asked you, reply to that question. In a direct message every message is still for it.
NewTelegramEvery conversation with the bot is kept. Settings → Telegram → Conversations shows what was asked, what the bot answered, the ticket or post each answer made, what it looked up in the production to get there, and why an answer failed when one did. A ticket filed from Telegram links to the conversation it came from on the support desk. Messages in a group that were not addressed to the bot are neither read nor kept.
FixedTelegramA busy chat is no longer told it has gone quiet. The message the bot writes after a day of silence now counts everyone's messages, not only the ones sent to it, and says how to reach it.
2026.09.24Sep 24, 2026ReleaseSep 24, 2026

Fedor Lyass joins the camera department#

A second Seedance DoP, built from a real cinematographer's own account of how he works — and the DoP you cast now shapes the shots themselves. Every agent in the crew has a page of its own.

NewCrewFedor Lyass, Director of Photography. A second DoP on the Seedance pipeline, whose method comes from the cinematographer Fedor Lyass in his own words — his forty-five answers to the studio's cinematographer survey. He arrives without a house style: the scene decides colour and framing, the light is natural by default, the camera goes handheld when a scene is raw, and no shot is made just in case. Pick him for the DoP seat on Cast your crew. A new reel still starts on Juno Park.
ImprovedShot listThe DoP you cast now shoots differently. Until today the choice of DoP changed the video editor and how the agent spoke in the chat, but not the shots. Now the DoP a reel cast breaks every scene into shots in their own manner and writes the Seedance prompts the same way, so two reels with different DoPs come out shot differently. A reel with no DoP cast works as before.
NewCrewEvery agent has a page. Profile ↗ beside each seat on Cast your crew opens that agent in a new tab: who they are, what the seat does in the studio, their method and rules, and where the method comes from — without losing the choices made so far.
FixedTimelineThe role filter closes when you click away and opens downwards, instead of covering the Analyze banner.
FixedHelpThe studio tour points at the right thing on every step. The highlight no longer lingers on the previous step's control, and the steps whose target was missing now find it.
2026.09.23.3Sep 23, 2026PatchSep 23, 2026

You can watch the screenplay being read#

The processing window counts the model's tokens and shows what it is writing again, instead of waiting in silence for a stage to finish.

FixedBreakdownThe processing window shows the model at work again. For the past few days a stage showed nothing until it was done — no token count, no text, just “Waiting for the model to start streaming…” — which on a feature's first stage lasts a quarter of an hour and looks like nothing is happening. The token counter and the live text move again as the model writes, and on a long script the bar ticks forward as each scene is read. In the minute or two before its first word, while the model reads the screenplay and thinks, the window says how much it has read instead of looking stuck.
2026.09.23.2Sep 23, 2026PatchSep 23, 2026

A full screenplay reads to the end#

The breakdown no longer gives up on a feature-length script, a reel you create gets its crew again, and stopping Analyze all no longer leaves a scene half read.

FixedBreakdownA full-length screenplay now reads to the end. For the past few days only short test scripts finished their breakdown: reading a feature takes one long pass that can run a quarter of an hour, and each stage was cut off at fifteen minutes. A stage now has two hours. A stage that ran longer than five minutes also stops showing as interrupted while it is still working.
NewBreakdownA breakdown that stopped says so, and picks up where it stopped. If a stage cannot finish (the account paying for the model runs out of credit, or it is still going after two hours), the timeline reads The breakdown stopped at that stage and offers Continue breakdown. Every stage already read is kept. The Director's card in the chat now reports the same thing, even if no tab was open when the run stopped.
FixedReelCast your crew is back after uploading a screenplay. For the past few days a new reel skipped the page where each seat gets its agent and went straight to the studio with no crew at all — so there was no way to give it the Seedance DoP or the references-only Production Designer, and it ran on the defaults whatever you meant. Creating a reel opens that page again, and Open studio goes on to the breakdown's estimate as before.
FixedScene analysisStop after this one now finishes the scene in progress. It used to cut the running scene off halfway: its shots were saved and paid for, its brief never ran, and nothing said it was incomplete. Now the scene finishes, brief included, and only the ones after it are dropped. Press Analyze all again to carry on. A dropped connection mid-scene (a laptop that went to sleep, a train tunnel) no longer ends the run either: the studio checks what was saved and keeps going.
NewPlatformSurveys that are answered out loud. The studio can send a cinematographer a personal link to a survey about how they work. No account is needed. While they tick their answers, the page records the screen they share and their voice, so every answer comes back with the reason spoken aloud. Staff create and revoke links under Settings → Surveys, and when reviewing a response, clicking an answer plays the recording from the moment it was ticked.
2026.09.23Sep 23, 2026ReleaseSep 23, 2026

Every request reaches one desk, with a clock on it#

Whichever way you reach the studio — the portal, the “?” button, the forms, the bot — your request lands in one place, says which door it came through, and carries a deadline: six hours if it blocks you, a day otherwise.

NewSupportEvery request now reaches the board, and says where it came from. A post on the feedback portal, the ? button with its screen recording, the form in your profile, the contact form on the site, a report dictated to the bot in Telegram — all five arrive as cards in the same inbox, tagged with the door they came through and carrying everything the studio recorded: who, from where, on which page, with the recording and the chat. Until now only the portal's posts were published; the other four stopped at the support desk.
NewSupportAnd each one carries a deadline. A report you send as Critical is answered within six hours; everything else within a day — counted from the moment you pressed send, not from when somebody got to it. The urgency you chose travels with the request as its priority, so the queue is worked in the order you meant.
ImprovedSupportThe support desk shows the clock. Every ticket says which door it came through, how long is left before its deadline — or how far past it is — and links straight to its card on the studio board; a request whose card never got made can be sent again from the desk instead of waiting for the night.
FixedSupportA message from the contact form is no longer filed as if it came from inside the studio. It arrives as what it is — a note from the site — and is answered on the same clock as everything else.
NewPlatformThe studio walks itself every night. Every screen in the building — the public pages, your reels, the windows over the timeline, the desks — is opened as a real account, photographed, and read for what failed while it drew. By morning the studio's staff have one page, Self-audit, saying which screens came up broken, empty or slow and which of them is worth an evening; beside it, what the round thinks is worth building next, each idea standing on a number the studio already keeps. The walk only looks: it renders nothing, sends nothing, and leaves every production exactly as it found it.
2026.09.22Sep 22, 2026ReleaseSep 22, 2026

The studio answers in Telegram#

A bot that knows the documentation by heart, reads your production when it is asked in a chat you trust, and takes a bug report by talking instead of by form.

NewHelpThe studio is now in Telegram. Ask the bot anything you would type into the question box on /docs — how a window works, whose key pays for a render, what a delete takes with it — and it answers in the language you asked in, with a link to the section it read. It answers that much anywhere it has been added.
NewHelpIn a chat your studio has connected, it also reads the production. Scenes, shot list, cast, art, departments, and the renders that failed — so why did shot 12 not come out is a question it goes and looks up rather than deflects. Say which film once with /project, or let an admin pin the chat to a production and never say it at all.
NewHelpAnd it takes bug reports by talking. Tell it something is broken and it asks the two or three things an engineer would actually need — which window, what it said, when it started — checks what it can check itself, then files the ticket on the studio's support desk and answers with its number. The ticket arrives at the same desk as every other, carrying the chat it came from.
NewHelpThe bot speaks first when a chat goes quiet. A day with nothing in a connected chat usually means people forgot there is anywhere to write — so it writes one short line saying it has been quiet, that it is here, and what it can do. Once per silence, never a daily reminder: it says nothing more until somebody has spoken again, and an admin can switch it off per chat.
ImprovedHelpThe bot works out what you actually asked. A question about the studio is answered from the book, a question about a production is looked up in the production, something broken becomes a ticket — and a wish is none of those. Add Seedance 2.5 now gets an honest answer about how the catalogue works today and goes on the feedback portal as a post with a number, instead of a paragraph explaining why it was misunderstood. If the bot cannot tell which you meant, it asks.
ImprovedHelpIt answers in one message rather than a silence. The reply appears the moment you ask — Читаю вопрос — says what it is reading while it reads, and then becomes the answer in place. Ten seconds of nothing was what made people ask twice.
NewHelpA support forum is understood as a forum. If the chat is split into topics, the bot answers inside the topic it was asked in, keeps a separate conversation per topic, and reads the topic's name as a hint: a breakage under Something is broken goes to a ticket, a wish under I wish it could gets an honest answer and the feedback portal instead. Topics appear in Settings → Telegram by themselves as they are created, and an admin can correct what any of them is for.
NewSettingsA chat is trusted by its id and nothing else: send /id in the chat and an admin adds the number in Settings → Telegram. Everywhere else the bot answers from the documentation and goes no further — it cannot see a production and cannot file a ticket there.
NewShotsSeedance 2.5 shoots 1080p. The resolution picker offered 480p and 720p because that was all the model could do when it arrived; it has since learned full HD, and the studio was still holding the old list. 1080p is on the picker now, and so is the bitrate choice — standard or high — that only 2.0 used to show. Watch what it costs: 1080p on 2.5 is about two and a half times its own 720p, and about one and a half times what 2.0 charges for the same size, so a ten-second take goes from roughly $4.70 to roughly $11.60. The figure under the picker says so before you shoot. There is still no 4k on 2.5 — that one remains 2.0's.
2026.09.21Sep 21, 2026PatchSep 21, 2026

A handful of references at once#

The Shot generator's Upload button now takes every picture you pick, the way dropping them on it always did — and you can say which Claude the crew answers you with.

FixedReelA new reel reads its screenplay again. Since Friday, a production created with a script attached opened on an empty studio and stayed there: the breakdown's estimate never came up, so the script was never read and every department waited on a reel that had no scenes. Creating a reel now goes to that estimate, as it always did. A reel already stranded is not lost — open it and the timeline says it has not been broken down yet, with Start breakdown beside it, which is also the way back if you close the estimate and change your mind.
NewReferencesDownload a reference from the window you are working in. Every reference photograph — on a scene's board, on a character, on a costume set, on a makeup state — and every picture picked into the Shot generator now has a download beside it. What you get is the original, full size, not the small copy the tile draws, and it arrives under the production's own name for it — LUR_ANNA_REF02.jpg — so a folder of them sorts itself. Looking is enough: somebody who may only view the production can take the file too.← from post #13 · suggested by 1 person
NewGalleryRead the gallery one scene at a time. Scene in the gallery's header narrows every department at once — the art drawn for it, the blocking plates, the boards, the frames, the clips and whatever the Render studio made for it — and the albums, tags, search and export all work inside it, so handing somebody one scene's work is one pick and one download. A take knows its scene because the window that made it did: a reference uploaded in the Shot generator, a picture brought in while a scene was showing, a reference filed against a scene. What belongs to no one scene — a character's turnaround, a render made on the free shelf — is under No scene, which is an answer and not a hole. The same picker sits over the Shot generator's gallery and reference picker and the moodboard's Add from gallery. What was already tied to a scene before today — a clip bound to a shot on the timeline, an album named for a scene — is filed there already.
NewSettingsChoose the model the crew answers you with. In Profile → Keys & integrations, two choices: the one a conversation with a department opens on, and the one a room opens on — a room being where one question is an answer from everyone at the table, so the price scales with the seats. Each option names what it costs per million tokens, and leaving a choice on “as the studio does” follows whatever the studio ships. A chat that already carries its own model keeps it: this is what the rest start on.
NewDirectorSay how a scene is solved, and what everyone in it wants. Every scene card in the Director's window now carries Direction: the artistic device the scene is played with — a long take with no cuts, a subjective camera, a rapid on the turn, the whole scene on reflections — and, for each person in the scene, what they are after here and what stands in their way. That is the scene-sized want, not the through-line of the role, which stays with the character in Casting. The Director fills both in when it reads a scene; click any line to write your own, and a re-analysis leaves what you wrote alone and rewrites only its own. It reaches the work: the device and the wants of the people in frame are written into the prompt of every frame and every clip of that scene, they travel in the production's passport and its export, and changing one marks the frames already shot on it as out of date — the same mark a new face or a new costume leaves.
ImprovedReferencesEvery reference the studio already had is now in the References window. Whatever a department gathered on a scene's board before the window existed — the photographs the art director uploaded, and everything the old search saved by itself — is filed in that scene's collection, with a note of where it came from. The boards keep their pictures and keep drawing them; nothing was moved and nothing was thrown away. Your own photographs come through as the base of the scene, which is what ticking “use” already made them; the search’s own finds come through as candidates, so nothing new reaches a render until somebody picks it.
ImprovedReferencesA reference nobody has cleared no longer reaches a model. A picture with no licence the studio can rely on is marked Look only: it stays in the collection to study and to show, but the Render studio and the Shot generator will not send it, and the pre-flight check says which picture it is before you spend a render waiting to find out. Open it in References, say where it came from or attach the permission, and it is usable everywhere at once.
ImprovedShotsUpload several references at once. Choose a handful in the Shot generator's file dialog — for the references rail, for the frame to animate, for the video stage's image, video and audio slots — and they go up one after another in the order you chose them, exactly as they have always done when dragged in from the desktop. Pick more than the slot has room for and it takes what fits and says so, instead of quietly keeping the first one; a file it cannot take, because it is too large, no longer cancels the rest of the pick.
ImprovedStudioPictures open full size in more of the studio, and open the same way everywhere. A prop's plate and each of the photographs it was built from, and — in Makeup — every angle of a state, the photographs of the condition, the state's sheet and each look it has been dressed in: click any of them and you get the original, not the small copy the tile was painting. What opens is the set it belongs to, so ← and → walk the rest of it without closing anything, and Esc closes the picture rather than the window behind it. A frame whose bytes are slow to arrive now says it is on its way instead of showing a black rectangle, and says so plainly if they never come.
2026.09.20Sep 20, 2026ReleaseSep 20, 2026

Nothing changes quietly#

A location is one place now, shot in as many looks as the story needs, and a costume says which scenes it is worn in — so a scene marked winter night stops building on the summer the place was drawn in. What was made before the change says so: an amber dot on every take whose source has moved, and a log of every row that changed anywhere in the production, with what it said before. Pictures can be dragged straight into the studio from your desktop or another tab, and the Producer’s dailies can arrive on your own ClickUp board.

NewProduction DesignA location is now one place across every scene that plays there — and it can be shot in more than one look. Add a season, a time of day, weather, or anything else the story does to the place; or ask the designer to read the scenes and name the looks the script demands. A look is re-shot from the location as designed, so the architecture, the framing and the materials hold and only the conditions change. Then each scene is shot in one of them — the designer can place them all at once off the sluglines and story days, and a scene you set yourself stays where you put it. Shots are staged against the look their scene is in, so a scene marked winter night no longer builds on the summer the location was drawn in.
NewCostumeEvery look now says which scenes it is worn in. Tick them under the set and shots in those scenes are dressed in that costume — it reaches the generator in words, and that look's plate leads the references instead of whichever set happened to be first. Nobody wears two costumes in one scene, so ticking a scene that belongs to another look moves it there. When the Costume Designer builds the wardrobe from the script it fills the scenes in itself.
NewStudioA take now says when it has gone out of date. Re-render a face, re-shoot a location's plate, change the camera package — and everything already made from it carries an amber dot: the full-length and the costume plates, the board, the frames that character is in and the videos cut from them. The dot says which of them moved and when, in the gallery and in the window the take lives in. It is a note, never a block — if the drift does not matter to the scene, accept it and the dot goes.
NewStudioHistory now has three logs instead of one. Work is what the crew did — every request, process and message. Changes is every row created, edited or deleted anywhere in the production, with what it said before: who renamed the character, who cleared the costume, what the shot's camera used to be. Access is who was let in, what was shared and what was removed. Changes is for anyone who can edit the production, Access for whoever owns it — and Changes is written by the database itself, so nothing gets in without a line.
NewStudioDrag a picture straight in. A photo from your desktop — or one dragged out of another browser tab, off any page you found it on — now lands wherever the studio takes pictures: the Render studio's attachments, the Shot generator's references, the reference photos in casting, costume and makeup, props, the location boards, the poster and the gallery. The place you hold it over lights up and says what it will do with it. Another site will not hand a picture to the page, so the studio fetches it for you and saves it to the production like any other upload; a still of your own, dragged from one window to another, is attached as itself rather than copied again.
NewSettingsClickUp, on your own board: connect your ClickUp under Profile → Keys & integrations — paste a token, pick the workspace, search the board for a list — and the Producer’s dailies for the productions you own arrive there every morning as cards, one per production that did something the day before, carrying the same report the crew reads here with a link back to the production. Your key, your list: nobody else’s productions reach it, and yours reach no one else’s.
NewStudioThe studio keeps its own board for what is administrative: every post from the public feedback portal, on the connection an admin makes at Settings → ClickUp — and productions never report there.
NewStudioA board for the models themselves. Benchmarks holds the studio's verdict on every model it can run — tried, preferred, not for us — with the note that says why, and beside the verdict the numbers the studio's own work produced: how much of the production's output each model made, how long it takes to answer, how often it comes back empty. A verdict is written once and read everywhere the model is offered.
NewSettingsLimits per account, and who answers for them. An admin can cap what an account may spend in a day or a month, and name the person who manages it — the cap is checked before a generation starts, so it is refused with a reason rather than billed and regretted.
NewProduction DesignReferences have a room of their own. Search Wikimedia Commons or Pexels from inside the studio, and a picture you keep arrives with its papers: where it came from, whose it is, what may be done with it — green, amber or red. File it to a scene or to a collection of your own, say what it is for, approve it. What a scene's approved base references show is what its location is built from: they lead the plates ahead of the photographs ticked on the board, so the architecture, the point of view and the framing of the place you found survive into the render. Rejected finds do not come back in a later search.
ImprovedRenderThe library opens on one page of itself and scrolls for the rest, instead of sending every take in the production to the browser before it draws anything. On the largest productions that is a page of about twenty kilobytes where it used to be two megabytes, and the counts and tags arrive with it. A take still on its way now shimmers only while it is near the screen — with hundreds of tiles waiting, the animation alone was keeping the tab busy.
2026.09.19Sep 19, 2026PatchSep 19, 2026

The studio, written down#

Two lists that did not exist, and a way to ask them a question. The documentation is the whole studio explained department by department, for the people directing rather than the people building it — and the ? in every corner now answers out of it. The services page names every screen that sits beside the reels — the benchmarks board, the usage and cost reports, the prompt and dictionary editors, the desks behind the feedback portal — none of which were linked from anywhere.

NewStudioDocumentation: the whole studio is written down at /docs — sixteen chapters covering every department, window and control, in the language of the studio rather than of the code. The front page asks what you need to know, and under it asks which job you are here to do: seven roles, each opening the same book in the order that job needs it, with the screens in pictures and the controls marked on them.
NewStudioAsk a question: the ? in the corner of every screen now answers. Ask it the way you would ask a colleague — the answer is read out of the documentation and nothing else, and arrives with the pages it came from, which open beside your work rather than instead of it. When the book does not cover something it says so, rather than inventing an answer.
NewStudioServices: one page at /services lists every screen beside the main flow — what each one is for, who may open it, and how much the studio has actually used it in the last month. Studio staff only.
2026.09.18Sep 18, 2026PatchSep 18, 2026

The camera in the passport#

The production passport now carries the Camera's plan for every scene, numbers its locations and props, and says who on the production directs each agent. And a Director's brief now opens the window of the department it was written for. And a session recorded from the ? can now carry your voice.

NewSupportRecord with microphone: the ? menu can record your voice with the screen, so you can say what you are trying to do while you do it. The team hears it in step with the replay of your session. A microphone you would rather not share is simply refused — the screen is recorded all the same.
NewExportCamera in the passport: every scene's breakdown sheet lists its shots — size, function, angle and height, movement, lens, duration, who is in frame and what the shot is for — exactly as the DoP window shows them, your edits included.
ImprovedExportThe passport's breakdown is now a fixed form: every category sits in the same place on every scene, an empty one is marked with a dash, and a scene that does not fit starts on a fresh page instead of dropping categories.
ImprovedExportLocations are numbered L01, L02… and props P001, P002…, and every scene sheet carries the number of its location and of the props it lists, so the pages can be read against each other.
NewExportWho directs the crew: each agent in the passport names the people who direct it — the seat you gave them in Share, else whoever actually ran it — and a production team page lists the owner and everyone working on the film, with the agents each of them works with.
NewDirectorA brief in the Director's Briefs stage now has a button that opens its department's own window on that scene — the Production Designer's, the DoP's, Casting, Props, Sound and the rest.
NewDirectorA scene's breakdown opens its departments: next to Props, Set dressing, Wardrobe, Makeup/Hair, Sound and Music is a button to that department's window on the scene, and a character listed as present opens in Casting — in the scene window and in the Director's Scenes stage alike.
ImprovedDirectorThe crew now reads and writes with Claude Sonnet 5: script analysis, breakdowns, shot lists, briefs and poster titles all run on the current model, and a full pipeline pass costs about a third less.
2026.09.17Sep 17, 2026PatchSep 17, 2026

Show us what broke#

Every page of the studio now has a question mark in the corner. It records what you do while a problem happens, and turns that recording into a bug report Claude drafts for you — you read it, fix what it got wrong, and send it straight to the team.

NewSupportRecord a session: press ? → Record a session, do the thing that goes wrong, press Stop. The recording follows you from page to page and never captures what you type into fields — only that you typed.
NewSupportReport a problem: the dialog attaches your latest recording and Claude writes the report from it — what happened, the steps, what you expected, the errors the page showed. Edit anything before sending; it goes privately to the studio team, who can replay exactly what you saw.
NewCostsThe crew's time is on the bill: every minute an agent worked — each render, analysis and chat reply, finished or failed — is counted per department and month and billed at $100 an hour, under Agents on the costs screen and as Crew work in a production's cost report and statement of charges.
2026.09.16Sep 16, 2026PatchSep 16, 2026

A passport for the production, and every scene shot in one go#

The Director can now break down every scene still waiting for its shots with one button instead of one scene at a time. The export can hand over the production passport — the whole film as a printed reference document, pictures and all — and, beside it, what the production cost and who spent it. The timeline can be set to one department at a time. And every crew card says how long that job took.

NewDirectorAnalyze remaining scenes: one button in the Director's Shots stage runs the shot breakdown for every scene that has none yet, scene after scene, and stops at the first one that fails. Scenes that already have a shot list are left as they are.
NewExportProject passport: the production's reference document, as a real PDF. The story and its structure; the cast, each with their portrait, turnaround, wardrobe and makeup states; every location with the plates, palette and materials the art department settled on; a breakdown sheet for every scene — cast, extras, props, wardrobe, makeup, effects and sound — carrying the frames that were shot for it; the props with their plates; and the crew. Compiled from the production's own work, set in the studio's own typography, and printable at any size.
ImprovedCrewEvery crew card and every message an agent writes shows how long the job has run — counting while it works, and settling on the final time once it is done or halted.
NewExportCost report and statement of charges: what the production spent, itemised — every render, upscale and analysis with its model, what it was priced by, and what it came to — totalled per provider and per member of the crew, with the hours each of them worked. Estimated from our own price tables, since the rendering is billed to the key the production runs on.
NewTimelineThe timeline can be set to one department: pick a role and only its tracks stay on screen, with the choice named in the toolbar and dropped in a click. A role you never want to see is hidden for good with the eye beside it — the timeline then says how many are hidden and brings any of them back by name.
ImprovedGalleryA department opens on its 200 most recent stacks and draws the rest as they are asked for, so a production with thousands of frames opens its gallery at once — in the editor, in the pickers, and on the moodboard alike. Paging through the lightbox no longer stops at the edge of what has been drawn.
2026.09.15Sep 15, 2026ReleaseSep 15, 2026

Every reel gets its poster, every clip its name#

A production nobody gave a poster no longer waits for one. While the Director reads the script, the studio draws the key art — and a poster now carries the film's title the way a release one-sheet does, not the working name the project list knows it by. The production files every generated clip on its shared drive under one name — production, scene, shot, take — and the crew was renaming each download by hand to fit it. Clips now leave the studio already called that, one at a time or a whole scene at once. And a render that runs long, or is turned away without a reason, no longer ends as a failed take the crew sends again. When a render does fail, the studio now says so wherever you are, whose problem it is, and what to do about it. And a production can now carry its own provider keys, so a client's film is billed to the client's account whoever on the crew renders it. On a phone, a reel now opens its crew chat and its sharing. And a big production no longer drags: typing, switching shots and opening windows keep pace on a reel of a thousand shots.

NewPosterThe script analysis draws the poster when the reel has none. It starts as soon as the screenplay is understood — logline, synopsis, genre, tone — runs alongside the rest of the breakdown, and never replaces a poster you uploaded or generated, even one that lands while it renders.
NewPosterPosters letter the film's title. The title is taken from the project name with the drafts, versions, dates and client tags struck out — "BURN NIGHT_v.04_Sep 8 (client)" goes onto the poster as BURN NIGHT — and from the screenplay's file name when the project is still called Untitled Reel. The Poster window shows which title was lettered, and the title wording is editable on the prompts page like every other prompt.
ImprovedProjectsA reel card no longer prints the project name across a poster that already has its title on it; the name is a hover away. Uploaded posters and cards without one keep the name as before.
ImprovedPosterOpen the Poster window while the analysis is drawing one, and it shows that render's progress and the result when it lands, instead of offering a second render on top.
NewShotsEvery clip downloads under the name the production's drive files it by: LUR_SC008_SH040-060_TK03.mp4 — the production, the scene, the shots the clip covers counted in tens, and which take it is. A clip of a single shot is simply SH020. The take strip shows the shots and the take under each clip, and the download beside the one on screen saves it under its full name.
NewShotsScene · all clips downloads every finished clip of the scene in one ZIP, each under its drive name — open the scene's folder on the drive and drop them in.
ImprovedShotsA take's number is settled the moment its clip arrives and never changes: a failed render takes no number, and a clip keeps its name after the timeline re-packs its sequences around an added or re-timed shot.
ImprovedGalleryExporting shot takes from the gallery names them the same way, and so does the download on a take's public link.
NewProjectsSet the file prefix in Edit reel. Left empty, it is the first letters of the title — LURIA 0408 is LUR.
FixedShotsA clip still rendering after 45 minutes is no longer marked failed. The take waits in the strip and lands when the render finishes — the Shot window picks it back up on its own, and the morning sweep collects the rest — so there is no reason to send the shot again.
ImprovedShotsWhen Seedance turns a clip away without saying what is wrong, the studio sends it once more by itself half a minute later, and says so under the progress bar, instead of reporting "Invalid inputs".
FixedShotsReference stills and clips stay readable for as long as the render queue takes — a long Seedance queue no longer ends in "Failed to download the file".
FixedShotsA storyboard or hero frame on Nano Banana 2 no longer fails its first try over thinking_level: the settings under the model picker send only what the model understands. A clip's length reaches the video model exactly as picked, so Luma Ray renders the 10 seconds you chose instead of its default 5.
ImprovedRenderA refused render says what happened in plain words — the model's content filter, an empty answer from the model, or a reference file it couldn't read — instead of "Invalid inputs" for all of them, and keeps the model's whole explanation.
NewPhoneTalk to the crew from your phone. Tap a reel and the whole crew, each department one to one, and your rooms are there — the same conversations as in the studio, so a question asked on the way home is waiting in the editor in the morning. Pick the model, address one person in a room with @, open a new room; while an answer is coming the screen stays awake.
NewPhoneShare a reel from your phone. Invite someone by the email they signed up with, choosing view or edit access and their crew role in one go; tap a person to change either, or to take their access away.
ImprovedPhoneThe phone says what it is. The first time you open Stanislavsky on a phone, a screen explains what works there and what needs a computer; a line under the bar of every phone screen repeats it, and Send link puts the studio's link on your computer through the share sheet.
ImprovedEditorOpening a reel's editor on a phone no longer stops at “open on a computer” — the notice now leads straight to that reel's crew chat and sharing.
NewStudioA failed render no longer hides in the window that asked for it. Wherever a generation fails — a shot's frame or clip, the storyboard, Casting, Makeup, locations, props, the poster, Render, an upscale, a retouch or the script analysis — a card comes up in the corner of whatever page you are on, and the failures button under the cards lists every one still open.
NewStudioEach failure card says whose problem it is — the model's provider, your account, the content filter, the shot's setup or the studio — what happened in plain words, what that reading rests on (how the model was doing for the whole studio at that moment, when the shot last rendered), and offers the move that fixes it: open the shot, switch Seedance 2.5 to 2.0, top up, update the key. Repeats fold into one card, and a render of the same thing that comes out closes it.
NewChatAsk the Producer about a failure. The card hands it to the Producer in Project chat with everything behind it — the prompt, the references as pictures, the provider's own words — and the Producer works out why it was turned away, rewrites the prompt, and can open the Shot generator with the new one.
NewShotsA render is checked before it goes out. A Seedance clip, a final frame or a Render run first has its references read against the model — an @Image with no file behind it, more references than the model takes, a picture or clip outside the sizes and lengths it accepts, a damaged file, two faces where fal refuses them — and waits on a card: go back and fix it, or render anyway.
NewProjectsA production can pay for itself. Give it its own Anthropic, fal.ai, Magnific or Pexels key — in Edit reel, or in the editor's Generation settings — and everything made in it runs on that account: renders, the crew's answers, the script breakdown, reference searches, whoever presses the button. A provider left empty keeps running on each member's own key from their profile.
ImprovedStudioA production's key is checked with the provider before it is saved, shown only by its last four characters with who set it, and can be changed only by someone who may edit the production. Generation settings says whose key the next render runs on — the production's or yours.
NewModelsGPT Image 2.5 is on every image picker — Casting, Makeup, locations and props, the storyboard, the poster, both shot frames and Render — as Sunburst for the finest detail and Flare for speed, with quality up to max, up to ten images a run, and references or a painted mask on its edit model. Productions on Magnific get GPT Image 2, with references.
NewSettingsAdmins choose which models each account may run. Settings → Model access lists every account and switches Render models on or off for it — by media type or one by one — and decides whether models added later arrive on or hidden. Render, Retouch and Upscale list only what the account may run, and say so when nothing is left.
ImprovedProjectsOpen the Render studio straight from a reel card, or from Generator in the sidebar, which asks which production to open so every take lands in its gallery.
ImprovedEditorA big production's editor keeps up. An open editor no longer redraws itself every second while nothing is happening, the timeline is the first thing to arrive when you open a reel, and closing a department window you only looked at no longer reloads the reel behind it.
ImprovedRenderTyping a prompt in Render no longer waits on the library — on a production with thousands of takes each letter used to cost a fifth of a second. The library opens without holding up everyone else in the studio, and its cards load as light previews instead of full-size renders.
ImprovedShotsSwitching shots in the Shot generator no longer reloads the whole reference library; it loads when you open it, and shows new takes as they land.
ImprovedMakeupPicking a scene in Makeup or a character in Casting answers straight away instead of re-reading the whole cast each time.
ImprovedGalleryClips in the gallery, the take strip and the chat load when you scroll to them, and a still or clip you have already opened comes back from your browser instead of downloading again.
ImprovedProjectsReel posters load as light previews and stay put until the poster changes, so the reels list opens without fetching every poster in full.
NewStudioWhen Stanislavsky is updated while your tab is open, a note in the corner says so and offers Reload — instead of buttons that quietly stop working. It never reloads by itself, so nothing you are typing is lost.
FixedEditorThe History tab no longer keeps refreshing forever on a production with an old run that never recorded its end, and the render panel keeps following a render through a dropped connection instead of giving up at the first missed update.
ImprovedRenderThe Render library opens on its latest takes and draws more as you scroll, in two columns that stay put: a finished take lands at the top of a column, where its placeholder stood, and nothing already on screen moves. History works the same way, and starts from the top whenever you open it or change its filter.
FixedGalleryA department with more than 4,000 takes no longer quietly loses its oldest ones from the gallery window, the Shot generator's pickers and the moodboard.
2026.09.14Sep 14, 2026ReleaseSep 14, 2026

Makeup that carries through#

Three things the studio found on one character: a made-up face turning up on the character's own Casting card, a full length that came back clean under a stitched portrait, and a wound that went soft the moment the camera stepped back. They are fixed — and makeup can now be built the way it is on set, one state on top of the last.

FixedCastingCasting shows the character as written again. A freshly made-up portrait no longer takes over the portraits, the full length, the look preview, the character sheets or the PDF — those stay the neutral base, and the made-up takes stay in Makeup & Hair.
FixedMakeupThe full length now carries the makeup of the portrait. The render is told which picture is the body and which is the face in its condition, so the wound, the stitches and the dirt on the close-up are the ones on the whole figure — not a clean face with the condition guessed from words.
ImprovedMakeupFull-length views render at 2K. At the old size a whole figure left the face too few pixels for a split brow or a line of stitches; on Nano Banana Pro the bigger render costs the same. And when a take has been upscaled, the render starts from the upscale — the picture you approved — not the smaller original underneath.
NewMakeupOutdated views say so. Re-render a state's portrait and every view that was made from the old face is marked Outdated, with a line above the tiles saying what changed and what to re-render.
NewMakeupEach makeup state has its own model, picked on the state's card with its price. Switching the model in Casting no longer moves the makeup renders with it, and every tile shows the model and resolution it was made at.
NewMakeupBuild a state on another state. Pick what a state is painted onto — the base or any other state — and choose whether its description is the whole condition or only what changes: a fresh gash, then the same gash stitched, then a scar. The new portrait starts from the earlier one's face, and the shot's cast notes read the whole chain.
NewGalleryFile a take into an album from wherever you are looking at it. Hover any frame — in Casting, Makeup, the Shot window, the Storyboard, Render — and an album button appears beside Upscale; click it for the project's albums, tick the ones it belongs in, or make a new album on the spot.
NewTimelineZoom the timeline in until a single shot fills it. The zoom used to stop at four times the whole reel — on a feature that left a three-second shot two pixels wide; it now goes down to a second of reel across 160 pixels. The ruler re-divides as you go, from ten-minute marks to single seconds, and the readout says how much of the reel is on screen instead of a percentage.
ImprovedTimelineGet to the stretch you mean in one move. Click the zoom readout to fit the scene, sequence or shot under the playhead, or show 10 seconds to half an hour across the timeline; ⌥-drag along the ruler to zoom to that stretch, ⌥-click a scene or shot to fit it, press = and − to step and ⇧Z to see the whole reel again. A playing reel keeps the playhead on screen, and widening the crew panel no longer throws the view to another part of the reel.
FixedTimelineA shot the Camera timed with its reasons written after the number keeps its real length. One such note — “18–24 seconds, enough for the refrain…” — laid its shot out as twenty-one minutes and pushed the rest of the reel aside. The timeline now reads the length at the start of the note, counts a timecode like 0:18 in full, and gives the export, the sound cues and the Seedance sequences that same length.
NewRenderAsk an LLM without leaving Render. The new LLM filter lists Claude, GPT, Gemini, Grok, Qwen, Kimi and DeepSeek on your fal.ai account: attach a frame from the gallery and ask what is in it, or ask for three takes on a shot description. The answer lands above your takes with what it cost, stays with the production, and Use as prompt drops it — or just the sentence you selected — into the prompt box, ready to render.
NewRenderMagnific's prompt tools sit in the same filter. Improve Prompt turns a line into a full image or video prompt in the language you pick, and Image to Prompt writes one from a frame.
FixedRenderThe model filter fits its column again. What a run makes — image, video, audio, LLM — sits on one row and Retouch and Upscale on the row below, instead of the last tab running off the edge.
NewRenderSee what any picture was made with. Every take in Render shows its prompt under the caption — click it to read all of it, copy it, or put it back in the box to make another like it.
ImprovedRenderA render you download and bring back in keeps its prompt. Drop it into the gallery, a Render slot or a shot's references and it arrives with the prompt that made it — the studio's existing uploads that were its own renders have theirs back too. For a file from outside, write its prompt on the card.
FixedRenderAn upscale or an erase no longer records whatever was left in the prompt box from the last model. It carries the prompt of the take it was made from.
ImprovedRenderThe prompt box grows with what you write, up to eight lines, and its bottom edge pulls taller for a long video prompt. Double-click the edge to let it follow the text again; the height you set is remembered on this computer.
2026.09.09Sep 09, 2026ReleaseSep 09, 2026

The room stops going quiet on you#

Two things the studio wrote in about, and they turned out to be the same complaint from opposite ends: the editor freezing mid-sentence while a generation ran, and a render you had no way to read. The editor was asking for its crew's progress once per open window, several times a second, on the same channel your own edits travel on — so a keystroke queued behind a status check. It now asks once for the whole production and is told 'nothing new' in a few hundred bytes. And the Shot window finally says where your render is in the queue and how long this model actually takes, while the render itself stops belonging to the tab that asked for it.

FixedEditorTyping no longer stalls while the crew is working. Progress from every agent now arrives on one channel of its own, separate from the one your edits travel on, so nothing you type is ever queued behind a status check — however many generation windows you have open.
ImprovedEditorA quiet production is a quiet editor. When nothing is running the studio checks in less and less often instead of every three seconds, and picks the pace straight back up the moment a shot starts rendering.
ImprovedEditorA crew card ticking over used to redraw the whole editing room — timeline, canvas and every open window — to move one progress bar. Now it redraws the crew panel and nothing else.
FixedGalleryA finished clip plays on the first click. Opening one full size used to leave a black rectangle that never started — the browser was refusing to play it out loud on its own, and there was nothing on screen to say so. Every player now shows the take's own frame while it loads, starts with sound where the browser allows it, and drops to silent rather than to nothing where it doesn't.
FixedGalleryA take that will not load now says so, with a button to try again and a link to download the file, instead of spinning forever. The failure is also recorded, so a clip nobody can open is something the studio finds rather than something you have to report.
FixedGalleryDeleted frames leave the album you are standing in. The crew works with the Render studio open in one tab and the gallery in another, and a take thrown away over there used to sit in the folder until somebody reloaded the page. Coming back to either tab now clears out whatever was deleted in the other one.
NewGalleryYou can cull an album from the album. Every take the studio rendered and every file the crew brought in now has a bin on its tile, and a whole selection goes at once — “Delete 12” beside “Export 12” — with one Undo that brings the batch back filed and labelled as it was. A frame that goes takes its albums, its tags and its public link with it. Portraits, scene art and shot stages stay put: those belong to the screens that made them.
ImprovedShotsThe render tells you what it is waiting for. While a clip renders you see your position in the provider's queue and what this model usually takes — measured, not guessed: the median and the tail of its real runs. Once a render passes its usual time the countdown stops and says so, instead of sitting at “finishing…” for another twenty minutes.
FixedShotsClosing the window no longer throws the render away. A take is recorded the moment the provider accepts it, so the work carries on without you: reopen the shot and it picks the render back up, finished or still going. Anything nobody comes back for is collected overnight. Cancel still cancels — it is now the only thing that does.
ImprovedShotsThe model picker shows time next to price. Every model and every Seedance tier carries what it actually costs in minutes as well as in dollars, so the fast variants — roughly twice as quick — stop hiding behind an unlabelled toggle.
ImprovedProducerThe morning report counts the slow ones. Renders that took over twenty minutes are their own line: nothing failed, so they appeared nowhere before, and a bad afternoon at the provider used to reach us as a message from the floor rather than as a number.
FixedGalleryA file stays in the album you put it in. Uploading into one used to show the frame there and file it a moment afterwards, in a second write nobody was watching: the album could look right until the page was reloaded, and a batch still going up would hop between albums whenever anything else in the window finished and asked for a fresh reading. The album now travels with the file and is written with it, in one step — a tile appears once, where you dropped it, and is still there at the end of the batch and after a reload. The progress line names the album the batch is landing in, and it is the one you started in even if you walk off to another while it uploads.
FixedUploadsA file too large to send is refused with a sentence naming it and the limit, wherever it is picked — costume references, shot references, a screenplay and its breakdown sheets. Oversized picks used to be dropped in transit and came back as an unexplained error.
ImprovedCrew chatWhen the crew will not answer, it now says why, and we can see it. A message that came back with an error used to leave no trace at all — you could report it and there was nothing on our side to find, because a refusal (your key missing, too many messages in five minutes, a thread that had gone) arrives as a perfectly ordinary reply with a refusal inside it. Every one of those is now written down, along with the failures the browser is the only witness to. Telling us the time you sent the message is now enough to find it.
FixedRenderThe studio library opens at once, however much is in it. Every tile was asking for the take itself — a full render, 3.4 MB on average — to fill a thumbnail a few hundred pixels wide, and all of them at the same moment: a production with 3,752 takes in it asked the browser for about 12.7 GB before it would show you anything. The grid now paints a preview kept beside each take — about a ninetieth of the size, and still sharper than the card it fills — and only for the tiles you have actually scrolled to. Opening a take full size still gives you the take.
FixedPlatformOpening one production no longer slows down everyone else. That contact sheet was heavy enough to use up every connection the database has, and once they were gone every other screen in the studio waited in the same line — editors freezing, windows loading for minutes, work that was fine arriving as though it had failed. The library costs a fraction of what it did, and the platform now keeps a hard reserve of connections that no single screen can spend.
2026.09.06Sep 06, 2026ReleaseSep 06, 2026

A crew member in your own hand — and a door for what broke#

Two doors open. The studio now keeps a record of the craft decisions you actually make and can distil them into a Disciple of your own — built module by module, and read against a scene before you hire it. And a feedback portal, open without an account, where anyone can post what broke or what is missing, vote on someone else's, and follow it under a link that never changes.

NewDisciplesMake a crew member of your own. The marketplace's Create Disciple builds one module by module — the optics it favours, how it lights a room, how it tells a scene, how it cuts — on an archetype you choose, and compiles that into the instructions the crew member actually works by rather than a description of them. Before you mint it, a mirror test reads one scene twice: as the studio frames it, and as your Disciple would.
NewDisciplesThe studio watches how you work. A camera parameter you overrode, a prompt you tuned, a proposal you took or waved away, the take you chose, the crew member you swapped — each is kept as a craft decision against the department it belongs to, and the crew drawer counts how many are left before those decisions can be distilled into a Disciple without you writing a line of it. The ledger rides the undo journal, so one act is recorded once.
ImprovedMarketplaceMy Disciples sits beside the hired crew: the ones you have minted, what each was built from, and how far its calibration has come. Minting starts either there or from the crew drawer of the production that taught it.
NewFeedbackPost a problem or an idea at /feedback without signing in. Say what kind of thing it is, which part of the studio it belongs to, attach a screenshot if one helps, and the post gets a permanent link and a status you can follow: received, gathering votes, planned, in progress, shipped. While you type the title, posts that already say the same thing appear beside the form — a vote there counts for more than a second copy, because votes add up and copies split them.
NewFeedbackA roadmap built from votes. Planned, in progress and shipped in three columns — the planned cards grouped by the quarter they are aimed at, the shipped ones from the last two months, each naming the release it landed in. The roadmap is an intention, not a promise: a card can move. But every card on it came from a post and the people behind it, not from a slide.
NewChangelogA release note points back at the post that asked for it — "from post #112 · suggested by 47 people". A director who voted can see the day it landed, and the note carries who wanted it, not only what changed.
NewFeedbackLeave an email on a post and the studio writes to you when its status changes: when the work starts, when it ships — with the release — and when it is not going to happen, with a paragraph on why. One plain-text email per change, and an unsubscribe link in each of them.
NewPlatformA "What's new" marker at the top of Projects. It carries a dot while there is a release you have not read, opens the changelog, and the dot goes out once you have looked. Nothing to dismiss and no number to clear.
ImprovedFeedbackQuestions and demo requests take the same door. "Ask a question" and "Request a demo" sit beside problems and ideas on one form — a question is answered under its own link, a demo gets a weekday and a slot — so there is one place to write to the studio, whatever the reason.
NewFeedbackNothing waits for someone to check the portal. Every request also lands on the crew's own board the moment it is sent — tagged by what it is and which part of the studio it belongs to, and on one person's desk — so a question asked at midnight is in front of the team, not in a queue nobody opens.
2026.09.01Sep 01, 2026ReleaseSep 01, 2026

A shot is as long as the video in it#

Drop a clip on a shot and the reel takes its length from the footage. And the reel's clock stops losing seconds to the gaps between cards, so a bound video plays to its last frame instead of stopping short of it.

FixedTimelineEvery bound video was being cut off. The reel reads width as time, and the breathing room between cards was subtracted from that width — so a scene lost close to five seconds however short it was, and its shots played for a fraction of their footage. On the tightest scenes that was more than half the clip. The gap is now drawn rather than deducted: it costs the picture two pixels and the reel nothing.
NewTimelineA video you drop on a shot sets that shot's length. While a shot is only planned the Camera's estimate is the best number there is; the moment there is real footage, the cut runs exactly as long as what is in it, and the reel re-times itself around it. Take the clip off and the planned duration comes back — the estimate was never overwritten.
ImprovedTimelineThe playhead sits where it says it does. It was drawn against the reel's clock while the cards were nudged aside by their gaps, so the line and the shot it was over drifted apart across a long reel.
FixedCrew chatA long conversation no longer freezes the tab while the crew is answering. Every word that arrived redrew the entire conversation above it, so the longer a meeting ran the more work each word cost — a room several answers deep could take the window with it. The answer is now redrawn once per frame, and only the part that is actually changing.
ImprovedCrew chatYou can scroll up and read what was said earlier while an answer is still coming in. The thread follows the newest line only while you are at the bottom of it, and picks the thread back up when you return there.
2026.08.31.5Aug 31, 2026ReleaseAug 31, 2026

Put the crew round one table — and let the answer open the window#

A department thread becomes a room: two to eight crew members at the same question, answering in turn and passing the floor to each other. And an answer stops being advice about which window to open — it ends with the window, already filled in.

NewProject chatRooms. Seat two to eight of the crew at one table — the order you pick them is the order they speak — and ask once. Name a chair and they open, and the round follows where they send it. @dop @gaffer narrows the same question to two, and the transcript remembers why those two answered and nobody else.
NewProject chatA speaker can pass the floor. "Ask the Gaffer whether that holds at T/2.8" is not a note to you — the Gaffer answers next, out of his own department. A hand-off chain stops at six turns, and nobody speaks more than twice, so a room cannot talk itself in a circle.
NewProject chatA round says what it will cost before it runs, keeps a running total for the thread, and stops at a ceiling rather than putting a table of eight on the bill. Rooms start on Sonnet 5 — three seats for 8¢ instead of 21¢ — because a round is where depth per turn matters least: each crew member answers their own half out of their own dossier. Still a per-thread setting.
NewProject chatDo it. Half of what gets asked is not a question — "regenerate 7.3 wider", "put him in the grey coat" — and the honest answer was always a paragraph pointing at a window. Now it ends with the window: a card that opens the Shot generator on 7.3, the Gaffer on scene 2, Costume on Dylan, with the fields already filled in. Thirteen screens across the departments; the click is still yours, and the chat itself writes nothing.
NewProject chatA finished render speaks for itself. The progress card in the Crew panel is a lamp — it lights, it goes out, it cannot tell you how it went. So when a department's run ends, that crew member writes a line into your thread with them: "Lighting plates · sc.02 — done." If the second step fails, the same line changes to say so rather than a second one appearing under it.
ImprovedCrewOpening an agent gives you the person, not a mock. The creativity slider, three presets and paragraph of notes came over with the design comp and fed nothing. In their place: who is in that chair on this production, what they own, how much of it they have made, and a way through to their thread.
ImprovedTimelineThe reel can be moved by hand. Zoomed in, the only way along it was a 10px scrollbar buried under the whole department stack — and a mouse without a sideways wheel could not move it at all. ⇧ + wheel pans, ⌘ + wheel (or a trackpad pinch) zooms and holds the moment under the cursor still, and a middle-button drag grabs the timeline and throws it.
FixedProject chatAsking everyone reached one. The trigger for a whole-room round was written against a word boundary, and JavaScript defines that in ASCII — after a Cyrillic word there is none, so no Russian sentence ever matched. "Дайте все статус" went to a single agent that read thirteen departments in a row: $3.38 for one turn that should have been a round.
ImprovedChangelogThis page. It was a design comp — releases that never shipped, a roadmap carrying vote counts nobody had cast. Every release now ships with the code that made it and is named for the day it did, each has its own link, New / Improved / Fixed filter the list, and the feed at /changelog/rss.xml is real. The roadmap is what is genuinely being built next, with no dates and no votes.
ImprovedSettingsPrompts and Dictionaries open to read. Below studio tier both screens used to bounce you to Projects with nothing said, which read as broken — you can now see the text the crew is actually running and the terms behind the camera dropdowns, with a line saying which tier edits them.
2026.08.31.4Aug 31, 2026ReleaseAug 31, 2026

View-only means view-only#

A reel shared for viewing now behaves like one. Fields you cannot save no longer take your typing, buttons that would be refused say so instead of pretending, and the Share dialog offers your production's own crew as job titles instead of a list of roles this studio does not have.

FixedSharingOpen a reel you were given view access to and the studio stops acting as though it were yours. Prop cards, makeup states, lighting fields, camera overrides, moodboard cards, album filing, tags and captions used to change on screen and quietly fail to save — the change now does not happen at all, and a line tells you to ask the owner for edit access.
FixedSharingNothing that spends the production's budget starts from a view-only seat: renders, character and prop generation, storyboard passes, per-scene analysis, key art, backups and the crew and department chats are all held back rather than started and refused halfway.
ImprovedSharingThe crew label you give a collaborator is picked from the production's own crew — Director, 1st AD, Production Designer, Storyboard Artist, DOP, Gaffer, Casting, Costume, Makeup, Props, Sound, Editor — with the agent cast in each role named beside it, and the roles this reel actually cast listed first. It used to offer Showrunner, Cinematographer and Colorist, which are nobody on this timeline.
FixedCastingOpening the Character window on a reel you can only view no longer adds the Costume Designer to everybody else's timeline.
2026.08.31.3Aug 31, 2026ReleaseAug 31, 2026

The shot list takes an edit — and keeps it#

Scenes get the shots you want in them: add one where it is missing, duplicate a setup for coverage, or have the Camera dept write one from a line. Cutting four shots down to one now sticks — a re-analysis re-plans around your edits instead of over them.

NewShot listAdd a shot. Empty, to fill in yourself; a duplicate of the one above it, which is the coverage move — same staging, same lens, change the size; or written by the Camera dept from one line of intent, in the vocabulary the scene already uses. It lands directly after the shot you added it to, and on the timeline a moment later.
NewShot listShots are lettered where a set letters them: insert after 3.2 and you get 3.2a, then 3.2b. Nothing is renumbered, so every take, camera override and bound clip below the insertion stays with the shot it belongs to.
FixedShot listRe-analysing a scene no longer undoes the shot list by hand. The shots you added come back where you put them, and the ones you deleted stay deleted — before this, the Camera re-planned all four shots you had cut down to one.
ImprovedShot list⌘Z now reaches the shot list, so a mis-clicked delete is a keystroke rather than a re-run — and two people editing the same scene no longer overwrite each other.
ImprovedTimelineRight-click a cell on the Shots track for the same four: add after, duplicate, write one, delete.
2026.08.31.2Aug 31, 2026ReleaseAug 31, 2026

Every frame can be delivered at 4K#

There is now an Upscale button on every image and every clip in the studio. Pick a delivery size, watch it come back, and either replace the original everywhere or leave it where it is — both versions stay in the gallery either way.

NewUpscaleHover any take — a portrait, a set plate, a storyboard panel, a shot, a clip, anything in the gallery — and an Upscale button is there. It asks for a delivery size (2K / 4K / 8K for a still, 1080p / 1440p / 4K for a clip), not a multiplier, and tells you exactly what will come back before you spend anything: 1024×576 → 4096×2304.
NewUpscaleTen upscalers to choose from, faithful by default: Topaz Precision and Creative, Clarity, Recraft Crisp and AuraSR for stills, SeedVR2, Topaz Video and FlashVSR for clips, plus Magnific's two on a Magnific key. None of them asks for a prompt — the frame was decided when it was rendered.
NewUpscaleReplace the original and the whole production follows: the timeline plays the bigger clip, the export ships the bigger file, an already-published link starts serving it. Undo puts the original back. Nothing is overwritten and nothing is re-filed — both versions live in the project gallery, in the same stack.
ImprovedProject galleryEvery tile now says how big it actually is — 4K, 2K, 576p — and wears an ↑ when what you are looking at is an upscale standing in for the original.
FixedRender studioMagnific's two upscalers were unreachable: the studio insisted on a prompt for every Magnific run, and one of them has no prompt field at all. Upscalers no longer ask for one.
2026.08.31Aug 31, 2026ReleaseAug 31, 2026

The crew answers — and the last step can be taken back#

The right-hand panel stops being a placeholder: you talk to the crew about the production that is open, or to one department on its own, and the answer comes back with the shot list in hand. ⌘Z reverses what you just did. A take can sit in as many albums as it belongs in.

NewCrew chatThe editor's right-hand panel is a real conversation about the open production. The brief rides on every turn — story, structure, the scene table, the shot list, what each department has and has not made — and nine read-only tools fetch the depth it only names. It answers; it cannot generate, run a stage or edit an artifact.
NewCrew chatWrite to the crew and the crew routes it: ask about lenses and the DOP answers out of his own shot list, ask everyone for a status and everyone answers in turn. An @mention decides it outright.
NewCrew chatA separate thread with each department — Otto answers as Otto, with his persona, his charter and his department's own material, and every take he owns on the rail beside him. Pin one to the question and "why is this one flat?" has a subject.
NewCrew chatThe crew can see. Pinned takes go up as pictures and an agent can pull a frame into its own answer — asked to look at a storyboard panel, the Storyboard Artist found it drawn as a wide master where the shot list calls for a close-up.
NewCrew chatAn agent can fill in its own form. The card under the answer reads field: was → becomes, with Apply — the same write and the same validation a hand edit runs, recorded as your change, not the agent's.
NewCrew chatEvery parameter window has the dialogue beside its Screenplay panel — Casting, Costume, Makeup, Props and Gaffer included — opened on the department that owns the form. And a question asked in front of a window is about that window: a chip over the composer says what the answer will be about, with an × for when it isn't.
NewEditorUndo. ⌘Z reverses the last step, replayed from a journal that records every row a step moved — cascaded rows included. One step deep, per person, per production; undoing writes its own entry, so undoing that is redo. If someone else has touched the same rows since, it names them and refuses rather than quietly discarding their work.
NewGalleryAlbums replace folders. A frame filed under Client selects no longer leaves Night refs — it is in both. Filing is a checklist rather than a picker, dragging a stack onto an album adds it, and the export lays each take down once however many albums it is in.
NewRenderKling video-to-video — six editors that take a clip rather than a frame. The attachments are named inside the prompt, so "replace the animal with @Image1" is the whole edit. Edit keeps the source's cut; Reference re-times and re-frames.
NewRenderMask tracking. A region painted on one frame is followed through the clip instead of being held still for its length — which was only ever right when neither the subject nor the camera moved. The frame it will send is shown next to the toggle.
NewRenderTwo more models take a painted mask: GPT Image 2's own edit endpoint, which makes the studio's default generator an inpainter, and Ideogram V3 Edit — the one that repaints type convincingly, for signage and slates.
NewGenerationEvery picture the studio draws has a model you picked. Casting had the only dropdown; now the art department's plates and props, the storyboard sheets, the poster and both of a shot's frames each have one — Nano Banana 2 and Pro, Seedream 4.5, 5.0 Pro and 5.0 Lite, GPT Image 2, FLUX.2 [pro], each with the reference-driven edit sibling the studio actually renders on.
NewGenerationThe choice sits where it belongs. A character keeps its model and a shot keeps its own, because those renders anchor each other and swapping mid-chain drifts the likeness; the art department, the storyboard and the poster take the production's — one hand draws the whole film, and a batch run with no window open uses the model the window shows.
NewExportTake the whole production home. The Export assistant has a second archive beside the delivery one: not what the crew made, but what the production is — every record in every department, the screenplay and breakdown you uploaded, every reference photo you supplied, the chat, the activity log, laid out so the production can be rebuilt from the file. Nobody's account details travel with it, and an invite code arrives spent.
NewExportBackups are kept, not just handed over. Ask for one and the studio builds it and holds on to it, with a real percentage rather than a spinner — the size is known before the first byte. Close the window, close the tab: it carries on without you, and the archive is waiting in the list when you come back, with everything you have ever taken.
NewExportA 13 GB archive downloads like any other file. The link goes straight to storage rather than through the studio, so there is no time limit on it and a dropped connection picks up where it left off instead of starting over.
NewExportRecords only, for when you want the thinking and not the pictures: the same complete database — screenplay, breakdowns, prompts, the crew's conversations — without the gigabytes of frames. Megabytes, ready in half a minute, and it still names every file the production holds.
ImprovedEditorThe crew panel takes the width you drag it to. Its left edge is a handle, the reel keeps a floor of its own, double-click snaps back, and the width is remembered per device — a laptop and a 32" display want different splits of the same reel.
ImprovedHistoryThe whole log is reachable. It was capped at 1000 rows with nothing said about the rest — on one production that hid 71% of its history. Now paged 200 at a time with the depth on screen, and Render-studio runs carry an author instead of belonging to no agent and no filter.
ImprovedCrew chatA chat turn costs a tenth of what it did — 32.7¢ to 2.6¢, measured on a live thread — by ordering the context so the project brief is cached once for the whole crew, and keeping the part that moves between turns outside it.
ImprovedCrew chatOpening a thread no longer waits on the brief and the department dossier: 6.2s down to 1.9s. A department's material that will not fit is abridged in named steps rather than silently dropped.
FixedRenderThe studio keeps the files you attach. A reference picked here used to be read into the page, sent inside the run and lost on reload — the one place in the studio where your own image wasn't saved. It now goes to the production's gallery as it is picked, like an upload in any other department, and comes back off the shelf with Attach on its card.
ImprovedRenderAttachments travel as links rather than as payload. Encoded into the request, a few references were enough to push it past the provider's size limit and answer a run with nothing; the file is now sent as a signed link to the copy we hold. Footage goes up in slices, so the ceiling is the file rather than the request, and Retouch no longer refuses a large take.
FixedProducerThe daily status report had never run. The route answers 404 without its secret, and the secret was never wired into either deploy — so the scheduler had been firing into a 404 since the day it was created.
FixedCrew chatAnswers stopped disappearing. A finished turn was assembled from state that had already been reset, so it arrived empty and under the next speaker's name; and a slow re-read wiped the round before replacing it. Numbered lists keep their numbers, headings stop landing mid-line, and tables render as tables.
FixedEditorThe mock storyboard strip is gone — seven hard-coded rectangles labelled "CU — Mara" that came over with the design comp and were never wired to a project. The preview takes the space. The real storyboard is on the timeline lane and in the Storyboard Artist's window.
FixedEditorAn empty timeline is read from the reel that loaded rather than assumed.
2026.08.28Aug 28, 2026ReleaseAug 28, 2026

A 1AD joins the crew, and a week spent on the things that broke#

The first vertical slice of hired crew — a 1st AD with a catalogue of disciples behind it, castable from the marketplace and injected into the pipeline's personas. Around it, a week of the unglamorous half: runs that would not stop, a trail that lost deletions, and a database that answered 500 instead of trying again.

NewMarketplaceDisciples, stage one: a 1st AD role, the master catalogue behind it, the marketplace screen that casts one, and the persona it injects into the pipeline that runs.
NewProducerThe status report arrives in the morning without being asked — yesterday's work, digested, published to the crew room as dailies.
NewGalleryA tag on any take, and the crew's own shelf to file it on.
NewAnalyticsWho is using the studio, and how long they spend where — a screen for it, and the events under it.
NewCastingA character's state knows which scenes it holds for.
ImprovedShot generatorReferences travel as links rather than as bytes on the request, and the hero frame asks for 2K.
ImprovedRenderThe Seedance prompt is written for the version it will actually run on.
ImprovedEditorWhat a shot already has, at a glance — before you open it.
ImprovedIntakeThe upload dropzone takes .txt screenplays, and the scene preview parses them the same way the breakdown will.
FixedRenderA run that never answers can be stopped — and stops itself.
FixedPipelineA duplicate or failed run can start again under the same name, and a stale failure is cleared before it does.
FixedEditorThe Seedance prompt no longer leaks its own tokens into the text, the price badge stops colliding with the take, and telemetry flushes on a throttle.
FixedPlatformA read that lost its connection is tried again rather than answered as a 500; session writes are throttled and the pool's timeouts tuned.
FixedPipelineThe breakdown auto-starts once per production, not once per mount.
FixedPlatformA deletion — the one event the audit trail could not keep — is kept.
FixedPipelineA screenplay line without spaces still has a length.

What we are building next

No dates. A card moves to the changelog on the day it ships.

5 cards · 3 columns
In progressbeing built now1
Render
Versions of a take
Every render of a shot kept as a version of it, rather than as another frame in the pile.
Next updesigned, queued3
Platform
A crew in the room at the same time
Who else has this production open, what they are looking at, and who is allowed to change it.
Production design
Real models in the maket
The plan scheme's blocks become a catalogue of actual furniture and figures, placed and turned in the scene.
Casting
States bound to scenes
Wet, bloodied, twenty years older — a state that knows the scenes it belongs to, and follows the character into them.
Exploringa problem, not yet a plan1
Production design
Blocking that means something
Staging written as relations — behind the desk, three steps from the door — resolved against the room's real geometry instead of guessed on an axis.
STANISLAVSKY · the directing room for AI film crews
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